atum.pngIGF 2013 entry Atum uses the player as the mechanic in a mixture of point-and-click gameplay and platformer puzzles, with design influenced by Blade Runner and Martian Time Slip. The team describes the gameplay as multi-layered, "dipping its layers in mathematical loops and philosophical recurrences."

To say much more would ruin the novelty of Atum. However, the interesting influence each genre has on the each other is well worth exploring. Kudos to Team Cupcake, part of the International Game Architecture and Design programme at NHTV Breda University of Applied Science in the Netherlands.