November 20, 2012 6:00 PM | John Polson
Discrete action is "an abstract puzzle-stealth-action game," describes developer Maksim Soldatov (longloaf). I'd substitute "abstract" with "minimal," but I wouldn't change a thing about this get-to-the-goal game, other than wanting to get people to play stage 5 or 6 sooner.
That's when the heavier mechanics start for me. Stage 5 will require more exact timing, and stage 6 starts ninja-log-like stealth tactics. For instance, players drop a marker on the stage that allows for teleportation, essential for guards that block paths. Discrete action also has a level editor, but the 30 challenging stages should easily suffice.