So, it looks like the guy who made games like Fisher-Diver and Company of Me is currently working on a procedurally generated stealth game. His first foray into Unity, the yet-unnamed title will feature a robot that consumes furniture for fuel. Set within a 'gigantic and mysteriously abandoned company campus', the upcoming game will not permit players to retry things should they screw it up.

If you want to learn more, the devlog can be found here.