November 19, 2012 1:00 AM | John Polson
The Independent Games Festival China has revealed the Main Competition and Student winners for its 2012 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.
The GDC China co-located event is now in its fourth year, and the victors were led by Best Game winner, retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner Fish.
Drawing from a prize pool totaling 45,000 RMB (roughly $7,150), IGF China's Main Competition gave away awards covering Excellence in Audio, Design, Technology, and Visual Arts, as well as the Best Mobile Game and Best Game awards.
Three awards -- for Best Student Game and Excellent Student Winners -- offered 13,000 RMB (roughly $2,050) in cash prizes, and the winners were revealed in a ceremony in Shanghai during GDC China.
Here are the winners for this year's IGF China:
Main Competition WinnersExcellence in Visual Arts (RMB5,000 ~ $780 USD)
Excellence in Audio (RMB5,000 ~ $780 USD)
Excellence in Technology (RMB5,000 ~ $780 USD)
Insecters War, by Peng Fang and Zhilong Chen, China [Website]
Excellence in Design (RMB5,000 ~ $780 USD)
Best Mobile Game (RMB5,000 ~ $780 USD)
Jumpmaster, by Steamyrice Entertainment, China [Website]
Best Game (RMB20,000 ~ $3,150 USD)
StudentIGF Excellent Student Winner (RMB3,000 ~$470 USD, 2 Winners)
Cloud and Boy, by Riqiang Chen, Taiwan
Magic Beans Campus, by Sichuan Fine Arts Institute, China [Video]
Best Student Game (RMB10,000 ~ $1,570 USD, 1 Winner)
Fish, by Yi Wang, China
Organizers also took the opportunity to point out a number of previous IGF China nominees or winners that have gone on to notability - highlighting Subset Games' FTL, with a successful Kickstarter and worldwide launch, as well as last year's finalist One Tap Hero from Coconut Island, published by Chillingo for iOS.
The announcements come as the worldwide Independent Games Festival is in mid-judging, with finalists for that GDC 2013 co-located event due to be announced in January 2013.
[This article originally appeared on Gamasutra.]