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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2012

Trailer: The Official (Tymon Zgainski)

November 30, 2012 1:00 AM | Danny Cowan

After one and a half years of work on the project, indie developer Tymon Zgainski teases his upcoming first-person adventure game The Official in the newly launched trailer above.

Gameplay in The Official begins with the player trapped in an office building at night, and things soon go awry. Exploration is apparently done Myst-style, with the player moving between various predefined points in the game's environments. Zgainski notes that The Official was inspired by "escape the room"-style games, and aims to "give the players a situation to solve with minimum, raw information about it."

A firm release date has not been announced, though Zgainski notes that the game "might be out in 2013."

Browser Game Pick: Transmorpher (5Hippos)

November 29, 2012 10:00 PM | Cassandra Khaw

transmorpher.jpg If The Thing was capable of having a cuter, cartoon-y cousin, it'd probably be the green blob in Transmorpher. A puzzle game that will have you taking the role of the aforementioned, Transmorpher will have you navigating the usual gauntlet of electric barriers, air vents and treacherous platforms in an attempt to, well, get somewhere. Along the way, it'll also have you absorbing other aliens and consuming scientists in your quest to advance. Yuuup.

Play the game here.

Kickstarter: Coming Out On Top (Obscura)

November 29, 2012 8:00 PM | Cassandra Khaw



Coming Out On Top confuses me, just a little. According to the Kickstarter website, it's supposed to be the story of a college kid who has finally come out of the closet to his closest friends. Coming Out On Top, which comes with a $5000 funding goal, is supposed to be an interactive story of sorts, a dating simulation except with good-looking chaps as opposed to a mix of genders. It's a pretty cool idea (we really don't have enough non-heterosexual stuff in this industry) but I can't help but worry if this is going to be a huge mess of stereotypes. Religious quarterback deeply buried in the closet? Yeah. Totally not a trope. Still, there is a chance that this may turn out kind of awesome, naughty bits and all. What do you think? There's also a demo for those interested in poking at the preliminary offering.

Official Kickstarter page here.

Indie Royale Profile: The Dream Machine, Chapters 1-3

November 29, 2012 7:00 PM | Staff



[Guest reviewer Colin Brown profiles each of the games in the latest bundle from IndieGames' co-created site, Indie Royale.]

If I wanted to phone in this final Indie Royale profile and nip off for a nap instead, I could just list the acclaim and awards that Cockroach's episodic series The Dream Machine has garnered since it was launched and leave it like that. It was an IGF finalist, an IndieCade finalist, an IndiePub contest winner, an Into the Pixel art award winner and more. The third episode finally launched after a cliffhanger and a break, making the jump to Steam at the same time. With two chapters left on the horizon, now is a great time to catch up on the highly acclaimed series. But awards only paint so much of the picture; they attest to the quality of The Dream Machine without actually demonstrating how it all comes together. So yes, I don't think I should phone it in.

Ask an Indie: KRUNCH (LeGrudge & Rugged)

November 29, 2012 5:00 PM | John Polson

Vieko Franetovic and Michael Lohaus have begun discounted pre-orders for their 100-level, quick-reflex game KRUNCH, coming to Windows, Mac, and Linux next month. As part of "Ask an Indie," the developers agreed to come talk about KRUNCH in the comments below.

The game began as a Ludum Dare prototype and claims to "test fans of games such as Mega Man and VVVVVV." Some of KRUNCH's music comes from none other than Rich Vreeland (aka Disasterpeace), too.

Over a year and a half has passed since Mike Rose's preview. KRUNCH was "95% done, has 100 wicked levels and [was] looking for the right sponsor" back in January 2011, so I'm curious to hear what's happened since. For comparison, a video of the game from 2011 is after the jump.

Release: Stealth Bastard Deluxe (Curve)

November 29, 2012 3:30 PM | John Polson

Curve freakin' knows platforming. There was Explodemon, Fluidity, and now its 2011 surprise freeware hit receives a deluxe upgrade and is on sale for Windows on Steam. To combat new enemies and traps, the Bastard now has a wide array of tactical equipment: The Camo Suit, the Decoy, the Sonic Decoy, the Antilight and the Teleporters.

Stealth Bastard Deluxe offers 80 levels of tricky stealth puzzle platforming, draped with stunning pixels and lighting. Plenty of extra stages are also waiting, made available by some online magic and the game's extensive level editor.

All this is available for $8.99, with the soundtrack included for $11.69. Both are 10% discounts for the first week of release. And just maybe we'll have a big competition based around the freeware version next week...

Chrome App Release: 8BitBoy (AwesomeBlade Software)

November 29, 2012 12:00 PM | Danny Cowan

Out of a job and depressed, a sullen hero sets out on a retro-inspired adventure to reclaim his lost glory in AwesomeBlade Software's platformer 8BitBoy, available for Windows, Mac, and Linux via the Chrome Web Store.

Though the platforming action here is familiar (yet solid!), each world in 8BitBoy is absolutely bursting with hidden secrets, as you can see in the gameplay trailer above. The game boasts a lengthy quest, with AwesomeBlade promising 12-16 hours of story mode gameplay, in addition to a collection of bonus challenges and secret areas.

8BitBoy is priced at $8.99. A trial version is also available, offering up the game's first world for free.

XBLIG Pick: Aeternum (Brooks Bishop)

November 29, 2012 10:00 AM | Danny Cowan

Xbox Live Indie Games developer Brooks Bishop (WastedBrilliance) has released Aeternum, a horizontally-scrolling bullet hell shooter featuring "cat-wrangling squids, corgis in spaceships, and hipster witches," among other bizarre enemies.

Aeternum boasts four levels and four difficulty modes, the hardest of which is described as "so hard even the creator can't beat it!" Jesse Bishop's chiptuney soundtrack is also available on YouTube and Bandcamp. It's catchy stuff!

Aeternum is priced at 80 Microsoft points ($1).

Binding of Isaac struggled with bugs on release

November 29, 2012 8:30 AM | Staff

isaacgdsq.pngDeveloper Edmund McMillen released a buggy version of The Binding of Isaac because he "didn't want to waste any more of my time on something I expected would crash and burn," but soon found he had a cult hit on his hands.

This revelation comes as part of a postmortem of the game published today on sister site Gamasutra -- a reprint from sister publication Game Developer magazine's November issue.

"As of writing this postmortem, The Binding of Isaac has sold over one million units on PC and Mac in its first year on Steam, one-quarter of the people who own the main game paid for the Wrath of the Lamb expansion, and the interest seems to continue building," McMillen writes.

However, he says, he had very low expectations for the game as he was working on it.

"From any mainstream marketing perspective, I designed Isaac to fail -- and that was my goal from the start."

Browser Game Pick: Protobotic (Tyler Owen)

November 29, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Protobotic.pngProtobotic is a browser based action puzzle game that combines crate-pushing puzzles with tactical movement planning and quite a bit of shooting, and that is by far the most condensed description of the game I can think of. Also, it's really good and smart and you'll most probably enjoy its 18 levels.

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