November 17, 2012 3:00 AM | Staff
Courtesy of the GDC Vault is another free video from its extensive archive of recorded GDC sessions.
This time, we go back to the Independent Games Summit at GDC Europe 2011, where IGF chairman (and former Gamasutra editor) Brandon Boyer makes a case that independent game creators are the ones who will evolve the format of what we call "video games" into something we never could have seen coming.
The current videogame landscape is almost unrecognizable compared to just a decade ago, while at the same time surprisingly similar to that of the artform's earliest days. In this session one part educational and three parts inspirational, writer and Independent Games Festival chairman Brandon Boyer charts the course that has brought us to where we are today, and makes the case for independent creators leading the form into the future. [Video autoplays after the jump]
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.
Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
[This article originally appeared on Gamasutra.]