December 13, 2012 5:00 PM | John Polson
Robin Burkinshaw's Three Body Problem is a deadly dance among your fuchsia avatar and two ruthless enemies. You build points by touching fuchsia squares while avoiding a crash with either orange opposition. From the developer's mouth: "From an initial set of data specifying the positions, masses and velocities of three bodies for a particular point in time, find the optimal path for the third body to avoid a collision and reach the provided destination."
Along with the Akira-like neon light traces, the enemy AI makes Three Body Problem particularly thrilling. Outsmarting them makes every point feel well-earned. The freeware, developer's site, and Kongregate (with online high scores) versions are waiting for you.