December 11, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome
A platformer where you can't control your character's direction but only the precise moment they jump, doesn't sound like the most obvious (let alone sensible) idea for a game mechanic, but, well, 7Soul's Tower impressively pulls it off. It provides with a simple two-button system that allows you to sprint, jump and at times superjump, an endless procedurally generated level, stuff to collect and a rising level of lava to escape and lets you have hours (yes, hours!) of brilliant arcade fun. Oh, and the overall NES aesthetic does certainly lend it a lovely retro charm too.