deadly balls bounce.jpgKenta Cho's latest experiment uses ricochet to the extreme in Deadly Balls Bounce. You have one life and automatically replenishing ammo (fired with "z" and "x" keys) and must blow up as many tanks as possible. Both your firepower and your enemies' will bounce off the vertical bars and sides of the side screen on the path of destruction.

Two risky elements add to the scoring mechanism here. The enemy tanks increase in value the longer they fall, and their value is multiplied by how many times your ball bounces before it collides with the enemy.

I came under heavy firepower so quickly that I found I couldn't employ a strategy so much as to fire rather frantically while trying to stay alive in Deadly Balls Bounce.