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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2013

Avadon 2: The Corruption Hits PC, Mac, iPad This Fall

February 28, 2013 9:00 PM | Danny Cowan


Spiderweb Software announced that the second entry in its Avadon trilogy, Avadon 2: The Corruption, is currently in development, and is set to be released for Windows, Mac, and the iPad this fall.

Avadon 2 is an isometric fantasy RPG in which you serve as a Black Fortress spy and warrior, and attempt to avert civil war within your homeland. The game offers five distinct character classes and multiple endings. Don't fret if you haven't yet completed Avadon: The Black Fortress, either -- Spiderweb notes that the sequel offers its own unique narrative, and assures that players don't need any experience with the first entry in the series in order to enjoy the sequel.

PC/XBLIG Pick: Dynasty of Dusk (Tropic Tundra Games)

February 28, 2013 6:00 PM | Danny Cowan

Wisconsin-based student team Tropic Tundra Games has launched its retro-styled RPG Dynasty of Dusk for the Xbox Live Indie Games service and for Windows via Desura and Amazon.

There's a lot to like about Dynasty of Dusk. The battle system is clever and varied, and leveling proceeds at a brisk, satisfying pace. The skill tree system (which is spread across multiple classes) gives you a lot of room to customize your character in order to suit your playstyle, too, and I appreciate the way the game halts random encounters in an area once you're sufficiently leveled-up. Give this one a try, especially if you're a fan of throwback RPGs like Breath of Death VII.

The Windows version of Dynasty of Dusk is priced at $2.99, while the XBLIG edition is available for 80 Microsoft points ($1).

Indie Royale debuts its cool bundle for attractive people

February 28, 2013 3:00 PM | John Polson

Indie Royale's The Mash Bundle has a strong lineup this time around, with Strong Bad's Cool Game for Attractive People from Telltale Games, Guns of Icarus, Kung Fu Strike: The Warrior's Rise, Krunch and Delve Deeper. All 5 are on Windows, 3 are on Mac (not bad for a non-Humble bundle), and every game except Krunch is available on Steam.Krunch is on Greenlight, though, and developers have historically given away Steam codes after the fact.

Delve Deeper comes with Treasure & Tunnels and the Gratis Grottos DLCs and Krunch with its OST and a wallpaper. Those who pay $8 USD or their currency equivalent during the Mash Bundle will get Danimal Cannon and Zef's Parallel Processing album.

Browser Game Pick: Bombermine

February 28, 2013 12:00 PM | Danny Cowan


Do you subscribe to the belief that Bomberman is more fun when you add more players? Do you feel that 10-player Saturn Bomberman matches just aren't chaotic enough? Well, then you should check out Bombermine, a free HTML5 Bomberman clone that allows up to 1,000 players to compete online on the same map.

It sounds overwhelming in concept, but it actually works out pretty well. The maps are large enough to accommodate many, many players, and the self-reassembling level layouts are conducive to both your initial power-up phase and the all-out brawls that occur when several players meet up in the same space. Some concessions have been made to suit the massively multiplayer aspect, but many of the series' familiar power-ups remain intact, and the core gameplay is as fun as ever. Give it a try!

[via Reddit]

Freeware Game Pick: Root Access (Peter Moorhead)

February 28, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

rootaccess.pngThough Uplink remains the most atmospheric hacking game I have ever played, I must admit that the prompt interface of Root Access feels particularly authentic and oddly nostalgic and that Peter Moorhead's latest offering is something you should definitely try especially if you like typing stuff, fondly remember the days of MS-DOS and/or enjoy unique, clue-based puzzle games. It's a game in which you'll browse through the public files of shadowy corporations using simple DOS-like commands and collect the clues and tools needed to crack their passwords and expose them. Simple, smart and it works.

Root Access is available for Windows, Mac and Linux.

Browser Game Pick: FPS-MAN (briderider)

February 28, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

fps-man.pngAfter the Pac-Man text-adventure, Not Pac-man and Pac-Man's portals a horror FPS was simply appropriate and that is exactly what FPS-MAN is all about. A moody and interestingly tough first-person take on the venerable game that somehow oozes atmosphere and feels radically different while retaining all of the original's defining characteristics. What it now needs is a tiny bit of extra polish and it will truly be a terrific re-imagining.

Browser Game Pick: simian.interface (vested interest)

February 28, 2013 12:29 AM | John Polson

simian_6.pngOVNI developer vested interest (or fabrIQ on Newgrounds) has created a wonderful puzzler called simian.interface, where players must "align" each image with the mouse to succeed. Sometimes it's filling in squares; other times it's completing rather complicated patterns. Just stick with it past, say, 10 or so puzzles to get even more impressed.

The music by note! adds to the hyper, cyberspace vibe, and I quite enjoy the whole package. If you also enjoy simian.interface, you can pay what you want for a Windows or Mac build and the OST.

Not only does fabrIQ make a great game, he or she has great taste in games, too! Need some more visual encouragement? Click the jump below.

A free Twine game about the homeless of Denver, Colorado's Cherry Creek

February 27, 2013 10:55 PM | John Polson

cherry creek.PNGShawn Trautman's Cherry Creek is a short, simple Twine game that verbally paints a picture of a homeless character's fanciful escape into the imagination to deal with the life-threatening situation.

Sharing that much spoils the first few Twine-scenes already, so I won't say more about the story. However, I will say the inspiration for the story came from Trautman's daily bike commute along Cherry Creek, a small river in Denver, Colorado. He says that the river is cut off from the streets above by a large flood wall, and there is a "fairly sizable" homeless population that uses this space to sleep.

We talk about the game in a very spoiler-filled fashion after the jump. Play Cherry Creek first, if you don't want to spoil the experience.

Mighty Switch Force 2 coming to 3DS, WayForward "hopefully" heading to Steam

February 27, 2013 6:55 PM | John Polson

Switch Force.pngWayForward's Austin Ivansmith revealed that a sequel to last year's panel-switching platformer Mighty Switch Force is on the way to the 3DS eShop during the first half of 2013, he said via a live chat with Destructoid's Jonathan Holmes. This marks the first sequel for the "Mighty" series that began as DSiWare in 2009.

The game's protagonist, Patricia Wagon, will be returning, but she will be doing something other than police work. I'm happy to report that Jake "Virt" Kaufman will work on the soundtrack, too.

Of particular note, Ivansmith seems optimistic when asked about having WayForward games to Steam. "We don't, not right now.... hopefully we will." I followed up with Ivansmith about this and will update if he responds.

Finally, I wanted to point out that The Sup, Holmes? series has been rather indie-focussed as of late. I posted a couple extra talks along with Ivansmith's full talk after the jump to enjoy.

Skullgirls DLC Character Successfully Crowdfunded

February 27, 2013 3:05 PM | Danny Cowan

Less than 24 hours after launching an Indiegogo campaign to fund the creation of a new character for its acclaimed 2D fighter Skullgirls, Lab Zero has successfully met its initial funding goal of $150,000, and is well on its way toward meeting its stretch goals.

Money raised from the campaign will fund Squigly, a unique ranged stance character that will be added to the PlayStation Network and Xbox Live Arcade versions of Skullgirls as free downloadable content. Three months after Squigly's launch, the DLC will rise in price to $5, though Lab Zero assures that "if you get it while it's free, it'll stay free forever."

Now that the project has reached its first stretch goal of $175,000, Squigly will also get her own stage, story mode, and theme created by Castlevania series composer Michiru Yamane. The next stretch goal of $375,000 will fund the creation of Big Band, the first male member of Skullgirls' playable cast.

Backers who pledge $30 or more will receive a Steam code for the upcoming PC version of Skullgirls, along with PC beta access and an exclusive Team Fortress 2 hat. Higher pledges are eligible for awards such as t-shirts, soundtracks, and Steam codes for Marvelous AQL's time attack RPG Half Minute Hero.

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