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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2013

Grundislav announces A Golden Wake

February 26, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

GoldenWake1.pngGrundislav, the creative power behind the excellent freeware adventure games starring Ben Jordan, has gone on and announced A Golden Wake; the first commercial Grundislav offering and, obviously, a rather traditional and pixel-beautiful point-and-click adventure game.

Set in Florida during the roaring '20s, the age of prohibition, reckless real estate expansion, jazz and romanticized crime, A Golden Wake is a game based on actual events and one about a more or less innocent man's descent into greed and corruption, and his eventual redemption. It will hopefully be released sometime in 2014.

Oh, and do hit the jump for a couple more screenshots.

Hell Yeah! studio Arkedo goes on hiatus

February 26, 2013 3:00 AM | Staff

hell yeah.jpgHell Yeah! developer Arkedo Studio has gone on hiatus after seven years, with the co-founders moving on to different projects -- although they refused to say that the indie studio is completely dead.

The French studio's co-founder Camille Guermonprez told Gamasutra just over a year ago that the company was sailing on "a pretty rough sea," and was very touch-and-go about its future.

Following the release of Hell Yeah! last year, both Guermonprez and Aurelien Regard have now decided to move on and work on their own projects, while they still have money left in the bank.

"Our team has grown throughout the years and we didn't have any secured project on sight after Hell Yeah!," admitted Regard.

As a result, the duo is looking to get new projects underway with the money it does have. "It is important to know when to stop," he added.

Art Game: Make art with games in a game about art

February 26, 2013 12:01 AM | Staff

pippinbarr.jpgThere's often so much talking about games that it seems people tend to forget how effective a communications tool are games themselves.

Into the fray of the rekindled "art game" discussion kicked off by the likes of Proteus and Dear Esther comes designer Pippin Barr's newest little exercise -- titled Art Game, of course.

Game maker and critic Barr frequently uses games to comment on games as well as cultural phenomena digital and otherwise. Among the best-known of his Sierra-style pixel titles is a game recreation of Marina Abramovic's piquant and perplexing The Artist Is Present -- a Museum of Modern Art exhibit where attendees lined up simply to sit across from Abramovic at a table.

Now, as audiences analyze (yet again) those popular games that exist in merry indifference to the supposed "rules" of design, Barr is bringing us back to his digital museum with Art Game, where players are invited to reimagine classic game forms as art pieces.

The Flixel-driven, Commodore 64-inspired browser game offers a choice between two single-player characters, sculptor Alexandra Tetranov and painter Cicero Sassoon, and one two-player option: Enigmatic video art pair William Edge and Susan Needle.

Sounds Shapes DLC, Patch Deploying March 12th

February 25, 2013 7:00 PM | Danny Cowan

Queasy Games announced that its PlayStation Network rhythm-platformer Sounds Shapes will receive a new batch of DLC levels on March 12th, along with a patch that adds the oft-requested ability to play community-made stages while offline.

Further details are not yet known, but Queasy Games assures that the new content will be available as a cross-buy item, and players will get access to the new levels for both the PlayStation 3 and PS Vita versions of Sound Shapes with a single purchase.

[via Joystiq, PSN Stores]

RIOT interview: ethnicity not a focus as it disconnects us, says developer

February 25, 2013 3:55 PM | John Polson

both.jpgDeveloper Leonard Menchiari speaks to IndieGames about his upcoming controversial riot simulator, aptly named RIOT. The 'Half-Life Singularity Collapse' developer launched an Indiegogo campaign for RIOT last week and has almost raised $10,000 of its $15,000 goal already.

The campaign video was high on emotional evocation with its stunning pixels, but gameplay details were rather scant. Menchiari spills some of those in-progress gameplay plans, along with his take on not focusing on ethnicity, his research goals for both sides involved in riots, and his ambivalence towards a possible App Store rejection.

Tired of shooting in bullet hell? Play the Mirror Man

February 25, 2013 2:40 PM | John Polson

mirrorman.jpgMirror Man is a cross between a free-roaming Arkanoid and a bullet hell without your own weapons. Developer ウィア (pronounced Wia) has just released this Windows freeware that asks you to control your ship with WASD or arrow keys and mouse to dodge and reflect enemy fire power to win.

You make mirrors with the left mouse button to reflect the bullets, turning them harmless and blue. To destroy the enemy, you must reflect the blue bullet at least five times to make the shot strong enough, while dodging the relentless enemy shots. To dodge more carefully, you can slow your ship down with the right mouse button.

Finally, to remind you of your frequent failure, the game keeps a counter of how many times your ship is destroyed in the upper left-hand corner. Can you reach the presumed end, that I have not? Give Mirror Man a try for free.

iOS Game Pick: Warping War Pig (Quikding)

February 25, 2013 12:00 PM | Danny Cowan

Four Winds Fantasy and Cave Rescue developer Quikding (formerly Quimdung) has released Warping War Pig, a free iOS game that offers an inventive take on Jetpack Joyride's core concepts.

Warping War Pig is an endless side-scrolling action game in which you must avoid incoming obstacles and take out as many enemies as possible before your inevitable demise. As in Jetpack Joyride, your character flies upward when you touch the screen, though he does so slowly -- it's often quite challenging to weave between the space debris thrown your way.

In an interesting twist, though, Warping War Pig also allows you to teleport anywhere on-screen by drawing a line toward your destination. This mechanic adds more depth to the experience than you might imagine; until you become skilled in its application, you'll find yourself teleporting to your doom more often than not. Couple this with a hands-off combat system (your character automatically targets and destroys any enemies within range), and the result is one of the more complex games of its type, and one of the most interesting.

You'll start out poorly armed and with little in the way of maneuverability, but Warping War Pig features an in-game shop in which you can purchase an assortment of upgrades and power-ups using the currency you collect during your journey. Amusingly, you may also opt to purchase 100,000 currency units via a single 99-cent in-app purchase -- given the low price of the shop items, I'm assuming that this should be more than enough to pay for every upgrade on offer. Good stuff.

IndieGoGo Project: Ithaka of the Clouds (Jonas Kyratzes)

February 25, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

The time for the Ithaka of the Clouds IndieGoGo fundraising campaign has come and, if you value unique, literary, beautiful, artistic, politically significant and actually mature games you must really support it. It will after all be a huge game about two troll lovers searching for the fabled city of Ithaka of the Clouds. A bittersweet offering inspired by one of the greatest Greek poets who ever lived and a game filled with hundreds of weird and wonderful books, mushrooms, puns, humour, philosophy, extraordinary places, odd creatures, amazing characters and, traditionally, walls of glorious text.

What's more, and for the first time in a Lands of Dream game, Ithaka of the Clouds will come with a new crafting system (trolls, you see, are builders of things), puzzles with multiple solutions and two playable characters. The stunning, hand drawn graphics by Verena Kyratzes and Chris Christodoulou's soundtrack will of course still be present and will, along with Jonas' sublime writing, make sure the game is as magical as its predecessors.

Ithaca of the Clouds, despite being the big and ambitious game it will be, has set its funding goal at a modest $12,000. As for the perks, well, a mere $10 will get you a DRM-free copy of the game, $15 will also provide you with the soundtrack, whereas more generous gamers will get way more exotic stuff ranging from hand-crafted game boxes and books to artwork and a complete, new game created just for them!

Remake dreams that might just come true: Midwinter

February 25, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

midwinter.pngChristopher Jon Wild, the indie developer responsible for the brilliant remake of Mike Singleton's classic The Lords of Midnight, has announced his plans to work on remaking one more game of the late genius: Midwinter. Yes, the 16-bit 3D exploration, strategy, RPG, adventure survival-sim that caused thousands of jaws to drop 20 years ago (and introduced the sniper rifle) will hopefully be getting the remake that Singleton had been considering.

Though the project has yet to get properly off the ground, the most important step has indeed been taken. Christopher wrote:

"I've spoken with Mike's family and had the 'all clear' there. I've also spoken with Dave Gautrey who was the Maelstrom developer on the original ST and AMIGA version. He is interested in getting involved as a consultant to the project. I've also had early conversations with someone who could help drive the project forward, and help with the hoops required for trying to raise funding."

This being a most ambitious project, it will require a decent budget, a sizable team and one to two years in the making. Oh, and interested parties should definitely get involved and help make it happen. Besides, Christopher has also mentioned something about The Lords of Midnight: 30th Anniversary Edition.

Which indies are working on PS4 games, and why?

February 25, 2013 2:59 AM | Staff

rocketbirds 2 long.jpgIt's fair to say that this week's big PlayStation 4 reveal was more aimed at drumming up interest in potential developers for the system, rather than pulling in the players. The latter can come later -- Sony needs devs on its side first.

What wasn't very well publicized during the two-hour presentation was the role that indie developers will play in the PS4's launch. Some tidbits about indies being able to self-publish was thrown in at one point, but nothing hugely concrete was mentioned.

Following the show, however, a press release went out detailing the PS4 hardware and, perhaps more excitingly, a staggering list of all the third-party developers and publishers who are apparently on-board.

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