24 killers.png An investigative game made for the Seven-day Roguelike Challenge, Todd Luke's 24 Killers has you gather clues from 24 possible killers at a club to try to figure out who wants you dead. The crowd slowly opens up with turn-based movement, but impatient players can kill two innocent creatures that stand in their way.

I didn't see any other use for the killing mechanic, aside from selecting the eventual killer. I did notice a bit humor behind each innocent creature, if you keep talking to them. All in all, 24 Killers is fun for a couple rounds of questioning with catchy music from Sam English.