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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2013

Papo & Yo Arrives on Steam April 18th

March 28, 2013 9:00 PM | Danny Cowan

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Speaking to Game Informer, Minority Media's Vander Caballero revealed that his studio's formerly PlayStation 3-exclusive adventure game Papo & Yo is coming to Windows via Steam on April 18th.

In Papo & Yo, players befriend a monster who can assist in solving environmental puzzles. The monster grows uncontrollably violent if it eats frogs, however, forcing players into an unsteady alliance with the creature. The game was inspired by Caballero's experience with his own abusive father, and received numerous accolades upon its PSN launch last year.

Indie Royale's Mighty Bundle Offers Up Avadon, Derrick the Deathfin, and More

March 28, 2013 6:00 PM | Danny Cowan

Indie Royale has launched The Mighty Bundle, a beat-the-average compilation featuring six Desura-redeemable games.

The Mighty Bundle includes Eden Industries' wave-riding arcade title Waveform, Spiderweb Software's fantasy RPG Avadon: The Black Fortress, Screwfly Studios' tactical survival game Zafehouse Diaries, Different Tuna's side-scrolling collect-'em-up Derrick the Deathfin, Arcen Games' block puzzler Tidalis, and Yakiniku Banzai's strategy game War of the Human Tanks.

All featured games are available for Windows, and most are playable on Mac and Linux as well. Pay more than $8 and you'll also receive Darkman007's downloadable album Chiptunes 2012.

Browser Game Pick - Host Master Deux: Quest for Identity (Major Bueno)

March 28, 2013 12:00 PM | Danny Cowan

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Caesar's Day Off and Drop a Beat, Giuseppe! developer Major Bueno has released Host Master Deux: Quest for Identity, a comedic browser-based adventure game starring Double Fine's Tim Schafer.

Like the previous entry in the Host Master series, Quest for Identity finds Schafer in the midst of a crisis prior to a scheduled speech at the Game Developers Conference. To win, you'll need to prove to a skeptical bouncer that you are, in fact, the bearded, t-shirt-wearing funnyman Tim Schafer. It's fun stuff, and there are multiple endings, too!

The 2012 AGS Awards

March 28, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

resonanceAwards.pngThey may not be as prestigious and career-changing as the illustrious IGF Awards, but, if you are interested in indie point-and-click adventures, the AGS Awards simply cannot be ignored. And, well, they will not be ignored.

So, who won best game? Why, Resonance of course; the sci-fi adventure by Wadjet Eye Games and xii games that also went on and grabbed the awards for Best Gameplay, Best Dialogue, Best Puzzles, Best Original Story, Best Background Art, Best Animation, Best Programming, Best Character Art, Best Voice Work, Best Sound Effects and Best Music.

As for the games that are not Resonance and won an award, we have ^_^ (Best Short Game), RAM Ghost (Best Non-Adventure Game), Captain Disaster in Death Has A Million Stomping Boots (Best Demo) and Ben Jordan 8 (Best Player Character, Best Non-Player Character).

The Lifetime Achievement Award went to the brilliant Ben304 and the Best Innovation Award to JJS for porting AGS to all sorts of platforms.

IGF 2013 winners led by Cart Life and FTL: Faster Than Light

March 27, 2013 10:35 PM | John Polson

cart life small.jpgCart Life, Richard Hofmeier's realistic, sometimes heart-breaking game about food cart workers trying to achieve their dreams, earned the Seumas McNally Award for Best Independent Game and its associated $30,000 cash prize this evening at the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco.

In addition to winning the Grand Prize, Cart Life also won the Best Narrative Award and the Nuovo Award for abstract and unconventional games, an impressive sweep for a sometimes deliberately obtuse title that was relatively underappreciated before the IGF Awards season.

The other IGF multi-award winner for the evening was acclaimed space strategy title FTL: Faster Than Light by Subset Games. FTL was helped to prominence by an IGF China nomination early in its development and was honored with both the Excellence in Design Award and the Audience Award.

Other IGF award recipients for 2013 include Tomorrow Corporation's quirky title about burning objects in an 'entertainment fireplace,' Little Inferno, which won the Technical Excellence Award. Surreal magical realist adventure game Kentucky Route Zero by Cardboard Computer won the Excellence in Visual Art award for its beautifully designed environments, and Jeppe Carlsen's beat-based platformer 140 won the Excellence in Audio Award.

Finally, the Best Student Game was awarded to the third-person, high-speed skating game that celebrates Twitter and cell phone culture, Zineth, by the Rensselaer Polytechnic Institute, picked from another strong set of student game finalists.

All finalists and winners for this year's competition are playable at the Game Developers Conference at the IGF Pavilion on the GDC Expo Floor in San Francisco's Moscone Center through Friday, March 29.

The IGF awarded the following games as winners of its 15th Annual Awards:

Mojang's Scrolls to Enter Beta in April

March 27, 2013 9:00 PM | Danny Cowan

In an interview published at Polygon this week, Minecraft developer Mojang revealed that its competitive collectible card game Scrolls is set to see a public paid beta release by the end of next month.

"We are aiming for release at the end of April and it's looking pretty good," designer Jakob Porser told Polygon. "We've been wanting to release it for awhile because we want to have the same sort of development as Minecraft. We'll release it early at a discount. With the help from our community, we'll take the game to the next level and see what we want to do and what they expect out of the game and you can work around that."

Scrolls will launch initially for Windows, though Mojang is working on a Mac port as well. A Linux version is also being considered.

Sony Reveals Slate of Upcoming Indie Titles for PlayStation 3, PS Vita

March 27, 2013 6:00 PM | Danny Cowan

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As part of its recently announced efforts to court indie developers, Sony has revealed a lineup of several indie-produced games that are coming soon to the PlayStation 3 and PS Vita via the PlayStation Network.

Sony announced that the Xbox Live Arcade hits Limbo and Spelunky are on their way to the PlayStation Vita later this year, accompanied by previously announced games like Velocity Ultra, Thomas Was Alone, Hotline Miami, and Luftrausers.

The 2D fighter parody Divekick is also coming to the PlayStation 3 and PS Vita. Other featured titles include Rain (PS3), Metrico (PS Vita), and Guacamelee, the latter of which will launch April 9th.

A full list of announced games follows after the break below.

Terraria Out Now on Xbox Live Arcade and PlayStation Network

March 27, 2013 12:00 PM | Danny Cowan

Re-Logic's Minecraft-inspired 2D sandbox adventure game Terraria is now available for the Xbox 360 and PlayStation 3 via Xbox Live Arcade and the PlayStation Network.

Terraria hits consoles this week with a bevy of exclusive features, including split-screen co-op for up to four players. Publisher 505 Games notes that additional content will be released regularly, and players can expect to see new enemies and new craftable items with each forthcoming update.

The console version of Terraria is priced at $14.99.

Trailer: Fist Of Awesome (I Fight Bears)

March 27, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Apparently opening up for pre-orders is a cause of celebrations and I Fight Bears decided to celebrate with a new Fist Of Awesome trailer. Happily, it's not any old sort of trailer. Oh no. It's a gameplay trailer and one sporting sexy Bare Bears bars and even sexier neon bears. A sight to behold really...

Sony kills concept approval, makes moves to get indies onto PS4

March 27, 2013 3:00 AM | Staff

boyes.jpgTonight in San Francisco, Sony announced another indie PlayStation 4 game: Zombie's Studios' Blacklight: Retribution. The company also announced that popular parody fighting game Divekick, new puzzle game Metrico, from Digital Dreams, and Primal Carnage Genesis, from Lukewarm Media, are coming to its platforms. These games all come under its Pub Fund,

This news comes on top of further announcements that the company is making things easier for indie developers and big publishers alike. Sony's Adam Boyes, who heads up its publisher and developer relations teams, talks to Gamasutra about that evolution, why having veteran software developer Mark Cerny as the lead architect for its PlayStation 4 hardware is so important, and how the company might try to compete with a Steam Box.

Tell me about the changes you're making.

We've just changed our whole concept submission process. It used to be two stages, and all this feedback, and now it's just one, and it's optional feedback, so there's no greenlighting process, no voting, no weird stuff.

So is that just for indies, or is that across the board?

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