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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2013

Kickstarter Projects: The Big Blue (Ed Annunziata)

March 26, 2013 9:00 PM | Danny Cowan

Developer Ed Annunziata has launched a Kickstarter project for The Big Blue, a spiritual successor to Novotrade's 16-bit Ecco the Dolphin series.

Annunziata, the creator of Ecco the Dolphin, has partnered with Ecco series composer Spencer Nilsen, and hopes to create an action-adventure game for Windows, Mac, and mobile platforms that focuses on sealife simulation. Set for launch in April of next year, The Big Blue will debut as a single-player game, though Annunziata notes that an MMO version will be produced if the project doubles its funding goal of $665,000.

Backers who pledge $25 or more will receive access to demo and prototype versions of The Big Blue during development, along with a downloadable copy of the game upon completion. Other backer awards include exclusive in-game creature cards, downloadable soundtracks, and character naming rights.

PixelJunk Inc. Coming to Windows, Mac, and Linux This Year

March 26, 2013 6:00 PM | Danny Cowan

The next chapter in the formerly PlayStation 3-exclusive PixelJunk series will launch for Windows, Mac, and Linux via Steam later this year, developer Q Games announced this week.

PixelJunk Inc. is a side-scrolling action/simulation game in which players must dig through rough terrain and build a secret underground soup factory. Yes. Few other details regarding the project are known, though Q Games notes it will feature a storyline involving corporate corruption and an interstellar conspiracy.

Q Games will chart its progress weekly at pixeljunk.jp.

[via Joystiq]

Indies question whether journalists should be our game curators

March 26, 2013 2:01 PM | Staff

terry.jpg"Ultimately, journalists are interested in an interesting story more than an interesting work." - Independent developer Terry Cavanagh explains why he organized four fellow devs together to form Free Indie Games a year ago, a blog that, very simply, spotlights games that its editors find interesting.

"We need curators," he said at a GDC talk on Monday. And those curators, he says, need to be fellow game developers.

His words came as an introduction to a discussion about several games that he and fellow Free Indie Games editor Porpentine shared with an audience at the Independent Game Summit.

He raises an interesting point: As the barriers to entry diminish and as games become something that almost anybody can make, are general interest journalists the best filters for curating and sharing diverse content that might have a limited audience appeal?

"I'd say that it isn't that women and queers and people of color aren't making games," said Porpentine. "It is that they are not being covered sufficiently."

[Frank Cifaldi wrote this article originally for sister site Gamasutra]

Desktop Dungeons Beta Free to Play During GDC Week

March 26, 2013 12:00 PM | Danny Cowan

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QCF Design announced that the beta version of its IGF award-winning roguelike Desktop Dungeons is free to play during the week of the Game Developers Conference (through March 31st).

Note that you'll need to complete a quick (and free) signup in order to participate, but if you haven't yet had the chance to try Desktop Dungeons, now's a great time to do so! If you want to continue playing after GDC ends, you can regain access to the beta by preordering the finished product for Windows and Mac.

Freeware Game Pick: Barbarium (Hypnohustler Games)

March 26, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

barbarium.pngI've gotten so used to short freeware games that more elaborate offerings, like the post-apocalyptic fantasy/sci-fi platformer Barbarium, can feel almost shocking; in the nicest of ways possible of course, but still shocking. Anyway. The 2-years-in-the-making Barbarium is a hefty and well-crafted offering sporting hairy barbarian guys, not-overdressed barbarian ladies, mages, a menagerie of odd baddies, swords, laser-guns and all the stuff you'd expect to find in a '50s action movie. Also, it's an action platformer. Or an arcade adventure. Definitely not a Metroidvania though, but it's properly big and even features some pretty impressive bosses.

You can download the standalone version of Barbarium here (direct d/l) or, simply, play it online.

La Molleindustria plays with guns in The Best Amendment

March 26, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

nragame.pngAn arena shooter offering everything from moral relativism and wild bluegrass music to cute graphics and realistic blood isn't something we get to see everyday. Then again, an arena shooter in which all the characters are controlled by the player who's simply trying to not kill her or his future self is even rarer than that and this should be reason enough to rush and download The Best Amendment. It's the latest game by the radical mind of Molleindustria and a most certainly unofficial NRA game about gun control, tactical shooting and pointless murder.

The game is available for a pay-what-you-want price (yes, you can be cheap and pay $0), but keep in mind that the money it makes will help fund a series of workshops brilliantly called 'Imagining Better Futures Through Play'.

Nintendo's indies guy tells you how to get your games approved

March 26, 2013 4:00 AM | Staff

adelman.jpegIf you want to get your indie game onto Nintendo's platforms -- the Wii U and 3DS -- you'll want to talk to Dan Adelman, who works as the company's liaison with indies.

While his title is "business development manager," he's best known as the man who helped World of Goo and the Bit.Trip series, among many others, land on the WiiWare service for the original Wii. He joined Nintendo in 2005 to help build that service; Since then, the company has transitioned to new platforms, and offers a much better shop on them, called the eShop.

The abovementioned games were notable successes. Some other developers, however, later spoke out against Nintendo's policies and practices, and shared dismal sales numbers for WiiWare titles. The company has quietly been changing its policies, but has had a difficult time getting the word out.

As GDC begins, in this extensive interview, Adelman fills Gamasutra in on exactly what indie developers want to know about releasing a game on the Wii U and 3DS.

Let's state this simply, to start. Is it possible for an indie to get a game onto the eShop service right now?

Trailer: Dinora (Neuron Vexx)

March 25, 2013 9:00 PM | Danny Cowan

In advance of Terraria's launch for the PlayStation 3 and Xbox 360 this week, indie studio Neuron Vexx announced that its Terraria-like sandbox adventure game Dinora is on its way to the Xbox Live Indie Games service next month.

Though Dinora shares many similarities with Terraria as far as presentation and gameplay mechanics are concerned, the game offers a number of unique features focused on character development. Players will forge relationships with AI-controlled characters, and in between mining and crafting sessions, you can build a village in which its inhabitants will age, marry, and have children.

"I wanted to create a world that players could form a connection with, something I felt could be achieved by adding depth to character relations," creator Zac Wootton notes. "By giving players options like marriage and children I hope to get them to think of characters as more than just resources. If I can get you worrying that your kid might be infected by a werewolf, during a full moon, my job is done!"

Dinora will be priced at 80 Microsoft points ($1) when it launches in April.

Dust: An Elysian Tail Coming to Steam This Year

March 25, 2013 6:00 PM | Danny Cowan

130324_dust.jpg

At PAX East this past weekend, Humble Hearts founder Dean Dodrill announced that his hit Xbox Live Arcade platformer Dust: An Elysian Tail is coming to Windows via Steam this year.

Dodrill said that he's "very happy" with the port's current status, and doesn't plan to make any major additions, in the interest of launching it as soon as possible. Dodrill and Dust co-creator Alex Kain hope to have the Steam version available as soon as next month, though no specific release date was announced.

Dodrill also hinted at a sequel during his PAX panel, teasing that he has "a lot of ideas" for Dust 2, should it ever enter production.

[via Polygon]

Don't Starve Launches April 24th on Steam

March 25, 2013 12:00 PM | Danny Cowan

Mark of the Ninja and Shank developer Klei Entertainment announced that its "uncompromising wilderness survival game" Don't Starve will launch for Windows via Steam on April 24th.

Currently available in beta form, Don't Starve challenges players to balance health, hunger, and sanity while foraging in a procedurally-generated world. The beta has seen a number of major updates since its launch, and Klei plans to issue new content for the game on a regular basis during its first six months of release.

Don't Starve is currently available for pre-purchase via Steam for $11.99.

[via Joystiq]

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