Vlambeer (Super Crate Box), Zach Gage (Spelltower), and Greg Wohlwend (Hundreds) have released what is sure to inspire the next great past-time with Ridiculous Fishing for iOS. The $2.99 universal app is more than a follow up to Vlambeer's 2010 browser game Radical Fishing; it's a testament to games as underwater art. Don't submerge your iOS device, though; Vlambeer and Co. will drown you with enough gallons of twitch-reflex gameplay as it is.

This underwater fish'em up feels like a racing game during the descent (dodging all the aquatic traffic), a destruction derby game during the ascent (smashing into every creature to hook them in), and a manic version of Dunk Hunt during the "harvest" mode (shooting everything in sight but the penalizing jelly fish). The gameplay extends with a deep and iAP-free upgrade system that includes longer fishing cord, GQ high-seas hat wear, hook-drilling oil to blast through dense sections, bazookas and a toaster.

Knowing we are such a strong PC-playing community, I asked about a PC port. Vlambeer's Rami Ismail stated, "We seriously have no plans whatsoever. As in, we just really don't know, yet."

I also asked about the one option the game feels sorely missing: no restart/retry. When you are fishing for the last few types, rewinding for 2000 feet and yielding no reward can be frustrating. Ismail contends that the "walk of shame has to happen."

My walk of shame after hours into the game has turned into putting it down to auto-reel or just quitting, but I have enjoyed drenching myself in slaughtered sea creatures long enough to justify the $3 price.

[Ridiculous Fishing on iOS]