March 8, 2013 12:00 AM | John Polson
The Experimental Gameplay Session celebrates its tenth year, having developers show off their most curious approaches to interactivity, given in this free video lecture from GDC 2012 courtesy of the GDC Vault.
A few demos in this session include Daniel Benmergui's story-building puzzle game Storyteller, Steve Swink's size-changing Scale, Vlambeer's increasingly glitched to the point of death Glitchhiker, and Anna Anthropy's uniting multiplayer experience Keep Me Occupied which went inside a moving arcade for the Occupy Oakland march.
Session Name: Experimental Gameplay Sessions
Speaker(s): Rami Ismail, Robin Hunicke, Daniel Benmergui, Steve Swink, Jenova Chen, Douglas Wilson, Pietro Righi Riva, Nicholas Clark, Mathias Nordvall, Robin Arnott, Alex Kerfoot, Anna Anthropy, Mars Jokela, Kurt Bieg, Bennett Foddy, John Sear, Nicolo Tedeschi, Ramsey Nasser
Company Name(s): Vlambeer, thatgamecompany, Independent, Enemy Airship, thatgamecompany, Die Gute Fabrik, Santa Ragione, thatgamecompany, Linkoping University, WRAUGHK, RPM Collective, Auntie Pixelante, Self Aware Games, Simple Machine, foddy.net, WallFour, Santa Ragione, Pizza Party
Track / Format: Game Design
Overview: The Experimental Gameplay Session is back for its 10-year anniversary at GDC!
In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Many games debuted at this session have enjoyed critical and commercial success- including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die. Come see what's happening on in the world of Experimental Gameplay and be inspired!
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.
Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
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