GDC13.jpg[Over the next two days, the blog will share some of the most interesting news found around the internet from GDC 2013 and PAX East 2013. The two conferences occurred back-to-back, spanning March 22 to March 29. Here is the first part of the highlights:]

Joystiq on Papo and Yo devs confront more monsters in next game, Silent Enemy "It's an exploration and puzzle game in mind for PC, tablets, Ouya, PS4 and possibly other platforms by the end of the year... [weaving] a subtle story about the hopelessness, weakness and determination that victims of bullying regularly face."

Metanet Software on The Year of N, For Real This Time "N v2.0 features some new and some classic levels, local 2P co-op, level-sharing, highscores and some new "fun-lockables" (TM), including Arcade Mode... N++ will fill a different niche, and allow us to explore some avenues we're excited about that don't work in the web version."

Wired on Kickstarted, $99 Game Console Ouya Will Launch June 4 "The interface is simple, just a menu of four words: Play, Discover, Make and Manage. The latter lets you adjust the system settings; the first is a list of the games you own. It's in the middle two options where things get interesting."

Joystiq on Cart Life follow-up, Blood of the Ortolan, sets the table in a few weeks "It's about food," Hofmeier said. "It's a food-themed murder mystery in the way that Cart Life is a retail simulation. I haven't said much about it yet because I don't want to over-promise and under-deliver, which I did with Cart Life."

PS Blog on Announcing Metrico, a New PS Vita Pub Fund Exclusive "It's an atmospheric puzzle action game that strives to create a unique mindset of its own... and was born out of noticing how beautiful infographics can look as an art form."

Edge Online on Terry Cavanagh and Porpentine offer their top free indie games "At GDC's Indie Game Summit Super Hexagon developer Terry Cavanagh and curator Porpentine (developer of Cyberqueen and Howling Dogs) took to the stage as representatives of the website, presenting a selection of games that they consider the cream of the crop."

Joystiq on Hotline Miami sequel takes out parallel plots, emotion of early 90s "The sequel to Hotline Miami tackles the more touchy-feely aspects of the early 90s... The gameplay will stray in a few different directions, with parallel plots built around the first game, and more attention on emotional experiences."