April 8, 2013 6:01 AM | John Polson
The core of the game is still a single-player science fiction roguelike, with permadeath, turn-based map navigation, and a real-time combat system. The devs say the game will provide "a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play."
Sea of Stars also promises new material and gameplay. "Discovering the interactions between items, alien races, characters and random events will keep you busy for years - yet each session of the game is a complete adventure that you can finish in one sitting. To extend the game's longevity even further, we encourage people to make mods and even provide tools for it!"
But a few days old, the Kickstarter project for Sea of Stars has already earned over $15,000 of its $30,000 goal. $10 nabs a Windows version of the game, with an estimated release of December 2013. A Mac version will follow, and the devs may add a stretch goal for Linux support. Finally, tablets may be possible in the future through third-party support.