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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2013

'Taking genre conventions as your starting point is kinda boring'

May 31, 2013 11:20 PM | Staff

krz_thumb.jpgTwo-man studio Cardboard Computer is poised to release the second act of its idiosyncratic, Southern Gothic point-and-click adventure Kentucky Route Zero "any day now," says co-creator Jake Elliott. [Edit: Act II appears live now.]

Sister site Gamasutra had a chance to sit down with Elliott recently to get his read on developing a game from the point of its setting, rather than its mechanics.

"When I first started making games I was so immersed in 'Indie' games with a capital 'I' that I thought everything had to be a platformer," says Elliott. "It was my go-to idea about how a game would function... But taking genre conventions as your starting point is kinda boring."

Kentucky Route Zero began life as a Metroid-styled exploration game, Elliott tells Gamasutra. "There wouldn't have been any violence or shooting. Just exploratory, and you had to do a lot of backtracking. We have some early prototypes of it; it's kind of a weird fit."

Ghostbusters underwater: David Durham's Phantom Fishing (Browser Pick)

May 31, 2013 4:15 PM | John Polson

phantom fishing.png

Closing out the week of Fishing Game Jam selections, David Durham's Phantom Fishing is a bit like crossing the sport with Ghostbusters. Players have to rotate their spirit stream clockwise or counterclockwise until it hooks into a phantom fish, causing the stream to reel it in automatically. The trouble starts when more than one fish is present, though.

Developer claims it was rejected from Steam - for having a Greenlight page

May 31, 2013 1:17 PM | Staff

An indie studio has claimed that its game was rejected from Steam because it had an old Greenlight page for the title, and Valve "didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight."

Control the moon in this howlingly cute, Teen Wolf browser game: Moon Waltz

May 31, 2013 10:51 AM | John Polson

moon waltz.pngCeaser's Day Off and Stagediver developer Major Bueno continues its One Game a Month trek with a one-button game that allows you to control the moon. However, it's not the moon that you have to worry about; it's the teen wolf strolling the streets. In Moon Waltz, the human-turned-werewolf will find himself in situations where he must alternate between the two forms to survive. The church doesn't take too kindly to lycanthropes, for instance. Imagine that?

Those who'd fancy dancing alone on a sometimes-moonlit evening, give Major Bueno's Moon Waltz a spin.

Bundle In A Box returns with 'The Capsule Computers Indie Bundle'

May 31, 2013 9:03 AM | John Polson

capsule.pngKyttaro Games (for whom editor Gnome works) has partnered with Capsule Computers to bring another vast spread of games for the current Bundle in a Box, featuring 11 games and a bunch of goodies. This bundle includes four Blackwell classic indie adventures (Legacy, Unbound, Deception, Convergence); the trio of Hacker Evolution sci-fi hacking sims (including Untold and Duality); outrageous adventure Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement; medieval jousting sim Pixelry; frantic arcade offering Super Tower Rush; and the Secret of the Magic Crystals.

You can grab these 11 games for under $5 from Bundle In A Box now.

Flower for Vita, much more to be showcased at IndieCade's E3 booth

May 30, 2013 8:47 PM | Staff

flower_thumb.jpgIndieCade's E3 showcase is now in its seventh year. The showcase provides a sampling of IndieCade submissions, some of which will also be playable at the independent game festival in October. This year, the showcase will have 37 titles on display, including thatgamecompany's Flower for PlayStation Vita.

Here is the full list of games we can expect at the IndieCade E3 showcase, available in the South Hall of the Los Angeles Convention Center from June 11th to 13th.

PlayStation Vita


HTML5 abstract puzzle game Four is your new classic puzzle addiction (Browser Pick)

May 30, 2013 5:40 PM | Paul Hack

fourpuz1.pngFour is a new abstract puzzle game that, like the classics of the genre, may melt your brain and can quickly lead you to hopeless addiction. Ali Shakiba, the author of Four, told us that he drew inspiration from the Russian puzzle classics Tetris and Color Lines, and he's succeeded in giving his game a classical, timeless feeling. Unlike Tetris, Four is turn-based, though it manages to maintain a sense of urgency. Like the falling blocks of Tetris, the spheres of Four keep coming, and sometimes you can't see a good use for one, so you're stuck just trying to find the least damaging place to put it.

The Novelist Interview: how to avoid a game "telling me someone else's story"

May 30, 2013 3:37 PM | John Polson

the novelist 1.pngKent Hudson says games spend too much time talking at him instead of involving him in the story. He aims to address this issue along with other design pitfalls in his upcoming game, The Novelist, which combines stealth gameplay with interactive narrative.

Clay-tastic puzzle platformer The Swapper releases, go break your brain now

May 30, 2013 1:41 PM | John Polson

Indie Fund-ed, clay-modeled puzzle platformer The Swapper is now available for Windows. The game earns its name from the device the player wields, which actually swaps _and_ clones, but I guess "The Swapper and Cloner" is a bit of a stretch. You're given the device from the get-go, and the intricate level design masterfully nudges you to learn more abilities that can come from using these two mechanics.

Bird Simulator reveals the challenges of fishing from an avian angle (Browser)

May 30, 2013 11:50 AM | John Polson

bird simulator.pngMike Guyette's Fishing Game Jam entry casts the role of fisherman to someone other than a human. Here, you play as a diving bird who must consider the wind, your amount of air, and any pesky boaters before taking a plunge in Bird Simulator. You have 60 seconds to dive and kill as many fish as possible. With a constant wind and the inherent nature of flying, it requires a lot of key tapping to avoid drowning and to line up a successful dive.

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