May 9, 2013 2:10 AM | Anthony Swinnich
Outside of Metal Gear Solid 3, No One Lives Forever and the Harry Tipper missions in the Timesplitters series, 50s/60s spy missions are not a common video game-setting. Dynamighty hopes to capitalize on this absence with CounterSpy, a side-scrolling take on Cold War-era espionage.
Humanity is on the brink of nuclear war as the US and Russia continue to compete in an arms race that threatens the safety of the entire planet. The spy organization C.O.U.N.T.E.R. is charged with completing high-risk missions that will help prevent global annihilation. You, of course, are a member. One mission targets the navigation system of a missile, charging you to sabotage the machinery that would guide it to its destination. As the countdown clock ticks away, you'll have to fight through the armed guards stationed at the facility. Other missions will play off the Space Race that was taking place during the same period in time. As of now, levels are procedurally generated, so no two players should have the same exact gameplay experience.
The details on the scoring system haven't been revealed as of yet, but Dynamighty hinted toward the implementation of an interesting twist to keep it from being just an arbitrary number. Curious spys will find blueprints in the levels to unlock new, experimental prototype weapons, increasing their options to help secretly keep world peace. Special weapons can also be unlocked when players sync up with the mobile game, which will be a unique experience that compliments the full PSN version.
Development has been a shared effort with SCE Foster City Studio, who has worked on Uncharted, Infamous and Resistance. This collaboration will ultimately release on Playstation 3 and Playstation Vita through PSN, though the release target seems to have snuck past our surveillance systems for now.