May 28, 2013 11:45 PM | Nick Reineke
Amazingly, even after all this time I still find myself combing through the results from the recently passed Ludum Dare 26 48-hour game making competition, and I'm still making little discoveries from time to time. One of these would be Deja Vu by developer Oleg Zhurko.
In Deja Vu, you play as a sentient cube with aspirations of becoming the best cube you can be while overcoming any obstacles you face. To advance, players explore a non-linear world looking for cubes you can assimilate into your character to give yourself the reach necessary to solve progressively more difficult (but ultimately relatively simple) logic and physics-based platforming puzzles.
Essentially the crux of what makes Deja Vu unique is that you can shape and reform your character in any way by restructuring the positions in which the blocks that make up your character's body are oriented. For example, you could build your character into a straight "I" block to reach a high button, or reshape your top block like an upside-down "L" so you can hook onto a ledge. The more cubes you find in the game world, the more complexity you can shape your character with.
Deja Vu is available for free at its Ludum Dare page for Windows, Mac, Linux, and even has a browser version if you don't feel like downloading it. The developers have even seen fit to revise their Ludum Dare entry build (and fix some bugs) in a post-competition version which can be grabbed at the same page.