May 5, 2013 1:46 AM | Nick Reineke
Developer Jake McLeman a.k.a. Aevek has created an entry for the Ludum Dare 26 competition that I would say gets to the heart of what a minimalist first-person puzzle/platformer should be. End is essentially a guided tour through its own gameplay conventions. Players will follow instructions from one placard to the next as basic game elements are introduced.
Things start very simply and involve simply crossing a room, or jumping an obstacle. Later on, switches are introduced - and of course there is a multi-switch oriented finale which leaves me definitely wanting more. Goes to show how far a simple set of game mechanics can take you when framed in the right context.