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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2013

Video: The art and tech of Incredipede

May 30, 2013 9:46 AM | John Polson

incredipede 2.jpg"Incredipede is about life," which is why developer Colin Northway felt Thomas Shahan's lively, wood-cut art style was the perfect fit for his IGF nominated game, we learn in this GDC 2013 lecture.

Courtesy of the GDC Vault, Northway and Shahan share in this now-free video their art design ideas and the surprising tech behind the art, which also makes the Flash demo of Incredipede possible.

The free video begins after the jump.

Tiny Barbarian DX's huge side-scrolling adventure begins today with first episode

May 29, 2013 9:48 PM | John Polson

Tiny Barbarian DX shrinks a Conan the Barbarian type hero into something travel-sized and packs him into an epic action platformer, beginning with this first episode today from Starquail Games. Tiny Barbarian DX is the follow-up to the freeware Tiny Barbarian and is full of old-school action with enough 8-bit references to warm this caveman's heart.

Welcome to a new pixelated nightmare, Ivan Zanotti's Nothing Else (Freeware)

May 29, 2013 5:33 PM | Paul Hack

nelse1.pngThere's been too long of a silence from Ivan Zanotti, the Italian developer best known for Imscared, a game that reconfigured the indie horror landscape and was the perfect antidote to Slender and its heirs. He's started a couple of other games since his last release (Collapse, Collide), but I know from personal correspondence that those projects were taking longer than expected and he hungered to release a new game. Nothing Else, which he describes only as "a weird game experience" is the thrilling fruit of this desire. It may not quite be another masterpiece, but it's a thrilling and satisfying excursion into nightmares, and it might leave you questioning the nature of reality just a little bit.

QWOP as a worm: can you crawl your way from becoming fish bait?

May 29, 2013 2:29 PM | John Polson

crawl worm crawl.jpgCrawl, Worm, Crawl! is the story of a worm trying to inch its way from the pre-packaged family it knows to a safer, more metallic home. Of course, QWOP-inspired controls make the crawling rhythmic task a bit frantic while trying to avoid a fish that is frighteningly fast out of water.

Save the Date for an interactive tale of dinner on the edge of insanity (Freeware)

May 29, 2013 11:06 AM | Paul Hack

savedate1.pngChris Cornell of Paper Dino Software, developer of Haiku Hero among other games, would have you believe that Save the Date is a simple dating sim about having dinner with a friend. The game definitely centers around a dinner date, but this is not your typical dating sim by a longshot. Some might say that it's a dating sim for people who hate dating sims, except that people who like them could easily enjoy it. Save the date is a game about a lot of things, and dinner is probably the least of them.

'We can do better': When the local indie scene isn't inclusive enough

May 29, 2013 7:55 AM | Staff

inclusive.jpg[Written by David Gallant]

Someone told me the other day that I’m “one of the most connected people” he knows. He couldn’t understand why I’ve been feeling left out lately, like I don’t belong among the “indie” community or among the local scene here in Toronto.

I am well-connected (freakishly so, in my mind). Since I started becoming a game developer back in 2011, I’ve really spread myself around. I am constantly amazed by the people I have access to, especially when it comes to the makers of games I’ve played and admired. The more time I’ve spent in some of these circles, however, the more ostracized I begin to feel. Strangely, these feelings generally do not come from conscious attempts at exclusion. In most cases, they stem from a dissonance between the way I perceived these groups when I entered and the way I perceive them after observing them for a period of time. To put it plainly, some of these groups are not wholly the inclusive, respectful communities I first believed them to be.

Deja Vu - build your way through a short, exploratory puzzle/platformer (Freeware)

May 28, 2013 11:45 PM | Nick Reineke

Deja Vu.jpgAmazingly, even after all this time I still find myself combing through the results from the recently passed Ludum Dare 26 48-hour game making competition, and I'm still making little discoveries from time to time. One of these would be Deja Vu by developer Oleg Zhurko.

Top-down horror Darkwood looks down-right scary, seeks financial support

May 28, 2013 5:10 PM | John Polson

Acid Wizard Studio is making steady progress with its procedurally generated, top-down, sandbox survival horror game Darkwood, and the team has now turned to Indiegogo for fan support. The game caught several readers' attention in March, and though it is still in a 'pre-alpha' state, it looks well worth a $10 Indiegogo pledge for the digital copy.

Programmer Gustaw Stachaszewski reached out to us to share a few words about his game and any upcoming playable builds.

Humble Indie Bundle 8 is on fire with Hotline Miami, Little Inferno, Proteus

May 28, 2013 2:11 PM | John Polson

Humble Indie Bundle 8 brings cross-platform indie goodness to everyone who pays what they want (or beats the average for the full bundle). Up this round for the true PWYW tier are sidescrolling MOBA Awesomenauts, burn-em-up puzzler Little inferno, narrated platformer Thomas Was Alone, action platformer Capsized, and first-person narrative experience Dear Esther. The beat-the-average tier includes top-down action game Hotline Miami and audio-visual exploration experience Proteus. Soundtracks for every game, save Hotline Miami, are currently bundled, too.

Try fishing as a turn-based RPG in Haku no Tsuri on your Famicom or NES

May 28, 2013 11:59 AM | John Polson

Haku no Tsuri is another wonderful implementation of fishing for the recent Fishing Game Jam and is a bit like a turn-based fishing equivalent of Half Minute Hero. You play Haku (the developer's surname, abbreviated) and must get as many points from fishing ("tsuri" in Japanese) as you can before the clock runs out. The game offers three fishing locations, three versions of six different fish, and 8 pieces of equipment you can buy to upgrade.

Haku's Haku no Tsuri requires an NES or Famicom emulator to run or a way to dump the rom onto a cart. Video of Haku no Tsuri working on a Famicom is after the jump.

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