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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2013

Kickstarter Projects: Nelly Cootalot: The Fowl Fleet! (Alasdair Beckett-King)

May 28, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

You don't see pitch videos like the one posted above every day. Then again you don't see multi-award winning point-and-clickers like the original Nelly Cootalot every day and you certainly won't be seeing more of it if you don't hop over to Kickstarter and support Nelly Cootalot: The Fowl Fleet. It is or, well, will be a full blown and brilliantly looking sequel, featuring colourful graphics with hand-drawn backgrounds and no less than 45 (!) cell-shaded characters, the ever wonderful music of Nikolas Sideris, more than 35 locations, voice acting and a hopefully large chunk of traditional and well crafted adventure gameplay. And if the quality of the original is anything to go by I'm pretty sure this will indeed be an amazing game.

Andrew Morrish's Super Puzzle Platformer Deluxe is now available

May 27, 2013 11:30 PM | James Monkman

sppd01.jpgAlmost two years from when Andrew Morrish uploaded his original prototype build, Super Puzzle Platformer Deluxe (SPPD) has finally arrived and is available to buy on Steam - and it has most certainly been worth the wait. As promised in the Plus version released by Adult Swim Games earlier this year, SPPD takes the acclaimed 'Mr. Driller in reverse' game formula to the next level with six themed worlds in which to battle those evil pastel-coloured blocks, seven additional unlockable characters, challenges, achievements and - most essentially - a local two-player vs mode.

1930s animation revisited, damsel in distress trope reversed for Fleish & Cherry

May 27, 2013 4:49 PM | John Polson

Red Little House Studios wants to revisit the stylish animation of the 1930s and ditch the damsel in distress trope in its isometric puzzle adventure Fleish & Cherry in Crazy Hotel. Cherry will save the "dude in distress" in a series of environmental puzzles and graphic adventure scenarios that fill 5 chapters. Fleish & Cherry will be in English and Spanish and be available for Windows, Mac, and Linux in September 2014, but first it has a bit of crowdfunding and Greenlighting to do.

Rewiring stealth puzzler Gunpoint offers demo, pre-order for June 3 release

May 27, 2013 1:41 PM | John Polson

IGF 2013 finalist and stealth puzzler Gunpoint is a week away from release, and to celebrate, developer Tom Francis has offered a demo for Windows and a 10% off pre-order discount. It's a bit Elevator Action with a whole lot more stealth, gadget rewiring, wall scaling with super trousers, and pouncing and punching of guards.

Fishing for Love lets everyone fish for the right words to say (Browser)

May 27, 2013 11:03 AM | John Polson

fishing for love.pngMade for the Fishing Game Jam, Snuti's Fishing for Love baits players with several layers of narrative-building gameplay. You control a hooked fish who must pick up words floating in the water and eventually a message in a bottle that bobs dangerously near the surface. The fisherman inevitably hauls you in and a player-created message appears. The words you found must be then used to continue this narrative.

Kickstarter Projects: Unrest (Pyrodactyl Games)

May 27, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Just as we are taught history via the distortive prism of great men (and rarely women) and ignore the millions that actually shape it, we play RPGs where we put on the hats of mighty heroes and rulers while treating everyone else as props. Or as the fine people behind forthcoming RPG Unrest put it:

"Legends tell of heroes, villains, and quests that save the world from darkness. The streets tell a different story."

METEOR's 2013 Famicase Exhibition Dreams Up Fictitious 8-Bit Games

May 27, 2013 3:30 AM | jeriaska

My Famicase Exhibition 2013
The annual exhibition at Kichijouji's METEOR game culture shop

Each year Satoshi Sakagami, owner of the METEOR game culture shop, invites illustrators and designers to create cover art for fictitious Famicom game titles. This year's entries will be on display in Kichijouji, Tokyo until the end of the month and online at famicase.com. In addition, Adrien Dufond's Famicase Chronicle showcases all cartridges in the series since 2005 in an easy to navigate whirlpool shaped visualizer.

Indie Funded Super Splatters coming to Steam in June, 30% off pre-orders now

May 26, 2013 10:51 PM | John Polson

Israeli developer SpikySnail is polishing up its explosive physics puzzle game, Super Splatters, for release on Windows, Mac and Linux in late June. You control Tony Hawk-shaming splatters which do all sorts of wild tricks while attempting to spread their goo over like-colored bombs. One cool reality-bending trick in particular, the "flip", involves reversing the direction of a Splatter while keeping its momentum.

Gorgeous, combat-complex adventure Dust: An Elysian Tail now available for Windows

May 25, 2013 10:33 PM | John Polson

One of our top 10 indie games of 2012, Dust: An Elysian Tail is no longer an XBLA exclusive. Now Windows owners can enjoy Humble Hearts' combat-intensive, gorgeous and rich action-adventure (in 1080p, no less) with a fully voiced cast and PC-friendly controller options: gamepad, mouse+keyboard, or keyboard-only. When the action lets you, be sure to soak in all the visuals and the killer soundtrack from the amazing Hyperduck Soundworks.

Dust: An Elysian Tail is now available for $13.49 (a 10% discount) on Steam for Windows.

Matt Thorson's TowerFall hits OUYA at launch, works with Xbox 360 controllers

May 25, 2013 3:23 PM | John Polson

Archery combat arena game TowerFall descends exclusively onto the OUYA June 25. In frantic fights to the death, 1-4 players will have to ration their few arrows, retrieve them from the walls or bodies of fallen foes to take out their opponents, or risk going for the treasure for powerful arrows, shields, wings, and other goodies to win the battle. And that's just one of four game modes.

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