Crypt of the NecroDancer is an upcoming rhythm roguelike from Grubby Games co-founder (now Brace Yourself Games) Ryan Clark. The early Windows build I played evoked my Konami music skills, with a rhythm judgment meter on the left of the screen that dictated whether my character moved at all. Unfortunately for me, every enemy knew the beat all too well, so I had to plan my attacks cunningly.

Not only did my attacks take rhythm and planning, so does digging and other dungeon crawling. The beat so far is infectious, as expected from from Alec Holowka of Aquaria and DannyB of Canabalt and Super Meat Boy.

Sound effects and voice overs (the latter of which I didn't hear much of yet) is coming courtesy of Power Up Audio. The charming pixels are by Hexels creator Ted Martens, and the backbone of the game runs smoothly so far thanks to Ryan Clark and the audio code of Infinite Blank creator Evan Balster.

Those interested in following Crypt of the NecroDancer's transparent development can visit the game's forums to see how all the elements are coming together. The game is pre-alpha now, so all comments and suggestions are welcome. Ryan told me that a PC and Mac download version are definitely in the works, with iOS and console in the "maybe" category.