May 7, 2013 6:07 PM | Staff
The tradition of developer rants at GDC continues, with 2013's edition including OUYA head of developer relations Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker sharing what they feel is wrong with the industry.
Courtesy of the GDC Vault, this free, hour-long panel shows Santiago suggesting a Renaissance-like approach to help better and richer games to be made by people who could otherwise not afford to do so. Lady Shotgun's Marsh encourages more pre-production efforts to avoid crunch and says developers should experience life outside games to avoid otherwise incestuous ideas.
For all the hothead rants, including Chris Hecker's now famous wordless rant, check out the free video after the jump.
Session Name: Mad as Hell: Hothead Developers Rant Back
Speaker(s): Eric Zimmerman, Margaret Robertson, Anna Anthropy, Jason Della Rocca, Kellee Santiago, Anna Marsh, Naomi Clark, Mitu Khandaker, Karen Sideman
Company Name(s): Independent, Hide&Seek, Auntie Pixelante, Execution Labs (Moderator), Independent Developer, Lady Shotgun, Brooklyn Game Ensemble, The Tiniest Shark, GameLike
Track / Format: Design
Overview: Each year the rant session brings together a panel of game developers to b*#%h about whatever the hell they want. In the past, we've heard from angry game publishers and pissed-off game journalists. This year we will blow the doors off the hinges with a panel of the angriest game developer hotheads we could find. So get ready to be schooled in what is truly f@$ked up about our industry. Cutting through the clutter of polite industry chit-chat, the rant session takes on the issues that matter to developers in a no-holds-barred format.
Fasten your seat belts, and prepare for strong opinions from some of the game industry's most distinguished and dissatisfied game developers. The invited panelists will be given free reign. You have been warned. Co-hosted by Jason Della Roca and Eric Zimmerman, the rant session is about identifying solutions as well as problems. The audience will have a chance to respond to the rants and join in the discussion. Topics will address issues of concrete importance to the game industry. And we may catch a glimpse of a better future for us all.
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.
Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
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