July 10, 2013 10:20 AM | Paul Hack
No Holds, Bard! by Malcolm Brown is short, sweet, and funky. Inspired by a long Peter Molyneux quote in which he compares a sword to a conductor's baton, No Holds, Bard! is best described as a hybrid of hack'n'slash and rhythm game. The version assembled for MolyJam runs only two levels, but I think the gameplay in this little romp is fun and interesting enough to sustain many more.
Your goal is to capture all of the strongholds on the map, and a bunch of goblins are standing in your way. When you make contact with one of these enemies, you enter into rhythm-based combat with them. Your swordfighting interface is a bar with sword and shield icons sliding along it, pulsing to the beat of the music. When a sword icon is on the glowing line, hit Z or the left muse button to make a successful attack. Press X or the right mouse button when a shield's on the line to defend. Stay on the beat and you'll be chopping up goblins with ease.