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"Human beings can enforce rules, too... We don't need to cede all the authority to the machine."

- Douglas Wilson with B.U.T.T.O.N. and Johann Sebastian Joust studio Die Gute Fabrik on making "incomplete" games that can foster festivity, collaboration, and intrinsic motivation.

In this free GDC Europe 2011 lecture, the Sportsfriends developer says not to worry about enforcing rules or preventing cheating. Instead, he says to focus on "deputizing" players and shares lessons he has learned from traditional folk games and design research which support this type of play.

Wilson will present 'Three Folk Games to Inspire Radical New Video Games' at this August's GDC Europe. Passes for GDC Europe 2013 are available now.

The video begins after the jump and is best viewed full screen.

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