Chris Pruett.jpgRobot Invader's Chris Pruett reviews how Wind-up Knight and Rise of the Blobs were received on iOS and Android in this GDC 2013 talk, comparing what has been accepted as mobile development truths against his own concrete figures.

In this free lecture courtesy of GDC Vault, Pruett examines the validity of focusing on iOS first and localizing in as many languages as possible, along with the perceived trouble of Android device fragmentation.

The free video starts after the jump.

Session Name: Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs

Speaker(s): Chris Pruett

Company Name(s): Robot Invader

Track / Format: Smartphone & Tablet Games Summit

Description: Everybody has a theory about what makes a successful mobile game, but how much of this conventional wisdom is really true? This session tests the validity of common "best practices" using two Robot Invader games, Wind-up Knight and Rise of the Blobs, as case studies. We will candidly discuss the development, critical, and financial reception of these two games across both iOS and Android. We scoured the Earth for information about what makes a great mobile game. Find out which bits of advice were right on the mark and which led us astray.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

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