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[written by Kimberly Voll]


I was invited to write a guest piece for Corona Labs on iamagamer.ca, my latest initiative around game jams for social causes.  I believe that game jams give us a voice, a chance to do more than simply put your name on a list.  A chance to come together as a community around a shared cause and dedicate a weekend to building something we truly believe in.

Our first game jam will feature strong, female lead characters as the theme.

In my guest article I talk very candidly about why I need to do this jam.  On reflecting I found some very disturbing trends in my own thinking that I call out—it’s scary to share this, and perhaps you’ll think less of me, yet it’s the truth.  I can blame society, but regardless it’s what I need to work on.  

What I hope, however, is that maybe this gives you some courage to look deep inside.  Even when we think we are not a part of the problem, we may be unconsciously reinforcing biases and setting the wrong examples. 

Our brains naturally stereotype— they’re hardwired to do so.  It’s what we do in the face of those conclusions that matter.  One day we’ll hopefully have a world that is naturally more balanced, and our stereotypes will automatically re-calibrate.  

In the meantime, let’s all work together to make the world a better place. 

You can sign up, participate remotely, or donate or sponsor my jam here.   You can read my regular blog here.

Here's the article...

** Guest Post for Corona Labs Blog **

“You can’t have a female character in games, simple as that.”

While not surprising, Gamasutra’s article on the industry’s reluctance to produce games centred around female characters was shocking in its frankness. Evoking a visceral reaction, the article forces us to stare down a monster: an explicit manifestation of a very ugly side of our world. The risk of looking away? Tacit acceptance.

We might make jokes, or dismiss evidence as exception. We may look around at our peers, thinking, “No, not us, we’re not like that.”

And maybe we’re right.

Yet the industry still believes that we won’t buy their games if they have a female protagonist. And worse still, a small, but venomous side of our community exists, choosing vicious attacks over dialogue for people who might step up to point out unfair trends.

Something is horribly, horribly wrong. And it’s time to change.

So this July, I’m hosting a game jam centred exclusively around strong, female lead characters through a group I’ve started called iamgamer. The idea is simple: games for all, by all.

People keep asking why I’m doing this jam, and while there are a million obvious answers, it seems the real question is why the industry is still this way. How have we not overcome this? Why do I need to do this jam? So I started looking inside and what I discovered surprised and scared me: deeper, personal issues that I have not confessed to anyone (even myself) until just now.

My hope is that sharing them will help inspire you to look deep inside, too.

***

Why do I need to do this jam, you ask?

Because I always picture Sheppard from Mass Effect as male—I chose him because it felt more normal. Because every time I play a game, I choose the male option. That’s why I need to do this jam.

Because I feel the need to justify myself as a “real gamer,” hiding that I also play casual games so I’m not labeled “girlie.” (Because I went back and added the word “also” so it was clear I play “real games” too.) That’s why I need to do this jam.

Because I look at a woman and assume she’s an artist, not a programmer, for no good reason. I assume that’s what people think of me, so I don’t tell people I’m an artist. I say I’m a developer. Both are true, but I’m ashamed to say only one makes me feel worthy. That’s why I need do this jam.

Because I grew up in a world that showed me I was different, and I accepted that. I want a world in which every child sees only possibilities free of the constraints of outdated ideals. A world where we don’t worry what people think if we pick a gender (or no gender at all) in a game. That’s why I need to do this jam.

Because when we fail to set positive examples we create a void—invisible, yet conditioning the next generation to accept a broken and unbalanced reality. Individually, we need to shine a critical light on ourselves and the unspoken messages we are sending. It won’t be comfortable and it may mean we are forced to change something inside, the way we talk and joke, the way we view ourselves and others, the way we make games, and that’s hard. That’s why I need to do this jam.

Because I’m not a game developer. I’ve made lots of games, and helped people with many more, yet I’m too scared to publish. Because if you catch me late at night, after a couple drinks, I’ll tell you that I’m not good enough. And then I might quietly whisper, “…because I’m a girl.” That’s why I need to do this jam.

Because for too long I never thought there was anything wrong at all. That’s why I need to do this jam.

Look inside, find something surprising. That’s how change really happens. When we open our eyes together we can change the world.

Registration: www.iamagamer.ca (with special thanks to Corona Labs for their support).

 


[Kimberly Voll wrote this using sister site Gamasutra's free blogs]