August 17, 2013 6:36 PM | Paul Hack
Blendo's Brendon Chung has had some success with experimental first-person games in the past (Gravity Bone, Thirty Flights of Loving), and he fully embraces the "shooter" part of "FPS" with a brace of ingenious entries to the 7DFPS challenge: Guru and Photog. Both games are essentially prototypes at this stage, but they are fully playable, multiplayer FPS experiences derived from a couple of really cool concepts.
Guru is a game of one vs. many. A group of assassins encircle their quarry, a headless dwarf known as the Guru. The assassins see the world from a first-person perspective and don't shoot so much as swing gigantic axes. The Guru, having no head, sees nothing at all. But the Guru wields an axe as well, and can swivel around and swing it with deadly force (one hit and you're going down). The sightless dwarf relies entirely on sound to target the assassins. Their footsteps make noise as they approach, which is muffled when it's behind you, and greatly enhanced by the pool of water surrounding you. The Guru wins by surviving 60 seconds (or killing all of the assassins in less time than that); the assassins, of course, win by killing the Guru.
Photog is a deathmatch designed for two teams of at least two people. Each team consists of any number of shooters and one cameraperson. "Shooter" is a bit of a misnomer here as well, since in Photog, the shooters throw axes. Even the camera-holders can throw them, but they have to put down the camera to do so. The twist is that the camera provides the view for all of the shooters on the team. In effect, only the people holding the cameras are playing in first-person. Everyone else is playing a third-person shooter with weird camera angles.