Barbarium developer Roope Tamminen (Hypnohustla on TIGS) on his tentatively named Lakeview cabin.

The hook: Lakeview cabin is a problem solving horror game inspired by 70's-80's slasher movies.

Release info: It's going to be released as a browser game with a full screen standalone PC version, for free! It will be available in the next two months.

Screenshot info:My goal in the game is to make players relax and enjoy all the offerings of your cabin. Here you can choose to hunt the deer for your food or just let it be. You are just basically dropped into this small sandbox with no instructions on what to do. You can mow the lawn, chop some logs, and all the other stuff you would imagine to do at a cabin. Then BAM! you find yourself in this horrible survival situation, and you really have to start thinking how you can use these items to your advantage in a life-or-death situation. There will also be multiple things you can do to really screw yourself over. It should be fun to discover all these things.

Gameplay is going to be very simple with only 4 buttons, so you are left to experiment how everything will interact. I love when games don't hold your hand, and this is something I'm trying to achieve.

The art style is mostly inspired by the old slasher movies, shot on film. Everything from the clothes and hairstyle you are rocking are there to get that 70's feel. The trees will sway in the wind and wildlife will flee from you. Maybe you can use the binoculars to check what the neighbours are doing. Just to get that immersive experience.

The game started as a sort of a social experiment. I'm aiming for an adult rating on most prominent Flash game sites, and I'm really interested to see how that affects gameplay. You are promised violence and gore, and then you are just dropped into this island alone with a dude who has a glorious moustache. I'm implementing a timer to see just how long each session will last, so it should be fun to see what will happen. It will hopefully also encourage people to speedrun the game.

Earlier iterations:

Here you can probably see how my work process goes. I get an inspiration and just start throwing things together as fast as I can. Soon I will stop and realize that everything looks like shit and have to draw everything again. This happens maybe three to four times every time I'm making a game, and this is probably why it takes so long for me to make a small game like this. I get the gameplay mechanics in place very fast, and then it's just about drawing everything better.

The devs and tech behind the screens: I make everything by myself. I use Stencyl for the game engine and Photoshop for the graphics. I record the music and most of the sound effects myself. I believe that if you want something, you should do it yourself!

The selection process: I think with a game of this genre, it's important to not give away too much. I'm trying to just get some curiosity going as to what could be scary about a [red-headed] guy at a cabin.

How can people follow you? You can hit me up on Twitter. I mostly post screenshots from my games, and sometimes I tweet about the shitty movies I love to watch!

Pay it forward. What game caught your eye this week?

I really love everything a fellow Finnish developer @AdventIslands does. I'm a HUGE fan of Sunset Riders, and he's working on a wild west shooter right now. He might have a tendency to make his games a bit too hard (not necessarily a bad thing), but all his games look good enough to eat.

[This week's Screenshot Daily takes a closer look at TIGSource's games of Screenshot Saturday, one photo at a time. Earlier Screenshot Daily conversations are here.]