September 5, 2013 5:20 PM | Paul Hack
Over the past four days, thecatamites has been making and posting a game a day (in addition to his day job--making many of us feel ashamedly unproductive). So far he's posted four, but another will likely come out today. Each of these self-described "microgames" was crafted in the space of 24 hours using limited assets: magic markers and a single index card for the graphics and Terry Cavanagh's Bosca Ceoil music tool for the audio.
Via email, the developer explained that he's been thinking up the ideas in the morning at work, drawing the art in the afternoon at lunch, and making the games in the evening. Upon completion, they are posted to Glorious Trainwrecks. It's like a personal daily game jam. Four games made with this methodology have been released so far, all for Windows:
Magnificent Planet - You're stuck on Planet X, in need of fuel for your rocketship. Explore the planet and meet the locals. There are a few different species of inhabitant, most of them friendly. There's enough to see and do to last several minutes, and I really enjoyed the lovingly but simply drawn characters and scenery, and the distinct temperament of each type of creature. The dialogue, too, often made me grin. And my fear of snakes was challenged. Use the arrow keys to walk around, and the mouse for dialogue choices.
Space Mouse - This is thecatamites' first and only platformer (so far). You control a mouse--nay, a space mouse--who has to go to work. Enter the gaping, toothed maws of
doom work and then platform your way to the cheese and back up to the surface. Use the arrow keys to move and Ctrl to jump. Once you have all the cheese, hop in the car with your friend and find out what's really been going on here.
Anxiety World - This game recreates the feeling of hopelessness and anxiety felt early in the morning, in that hypnogogic state between wakefulness and sleep, before having to get up and go to work (you might notice a recurring theme here). You use your mouse to control two groggy, blinking eyes, struggling to stay asleep by blocking the thoughts (white bolts) that fall from the top of the screen. Any that get past are displayed at the bottom and increase your anxiety, edging you closer to full consciousness The game will last as long as you keep catching thoughts, then a text epilogue wraps up the seemingly autobiographical story.
Cowboy Living - (Pictured above.) Learn the essentials of being a cowboy from Cowboy Hank in an over-the-shoulder trot across the scenic Old West. Encounter tumbleweeds, a grizzled prospector, and, of course, a desperado. You'll even get to shoot a gun! The controls are explained in-game.
I can't wait to see what comes next! I don't think we'll have to wait for long...