September 27, 2013 4:43 PM | John Polson
I spotted the future-placed, turn-based strategy game Halfway by Robotality in a write up on RPS earlier this week, and the fine dev folks have posted today a massive amount of details on their blog. It turns out, Halfway is not just XCOM-like, it's a bit Jagged Alliance 2, Chaos Engine (visuals), System Shock (story-telling) and even some Japanese turn-based RPGs such as Tactics Ogre. The game will feature a mix of procedural and fixed assets, and it boasts a level editor (video after the jump) to provide even more content.
Squad-based battles are often the heart of such games, and in Halfway, squad members don't have fixed classes. Robotality's blog post says that each squad member is made up of a tactical skills tree and some positive and negative perks. They wanted to ensure that squads were not composed of disposable members; they are ones to grow and learn about as the game progresses.
Along with battles, players can recover a sector of a space ship which will become a temporary HQ. The devs write, "After every battle, you will return to the headquarters for strategic planning. Here, you can walk around your headquarters and talk to the other members of your small group of survivors, organise your equipment and put together a squad for the next level. Another aspect we'd love to add is that the player can delegate tasks to his remaining members, whilst he is out on the next mission."
Halfway will be released on Windows, Mac, and Linux later this year, with a potential tablet release later. Keep your eyes on Robotality's blog for more.