September 9, 2013 12:57 AM | Paul Hack
Guest House, Cardboard's entry to the Ludum Dare 27 competition, is a charming point'n'click mini-adventure of the escape-the-room variety. The visuals consist mostly of clay models and found objects arranged inside a cardboard box. Your goal is to escape these cardboard walls. A melancholy tune sets the mood as you poke around finding hints, solving puzzles, and learning a bit about the room's occupant.
The puzzles are rather arbitrary, in the style of Myst, which was the developer's inspiration. But the puzzles are fair because a clear hint is given to the solution of each one somewhere in the room. Interact by clicking things and turn around by clicking near the sides of the screen. Investigate each vantage point and read everything with words on it. The written material is not only useful, but sketches a brief, poignant portrait of an unseen character.
Also, one of the puzzles contains a sneaky nod to the Ludum Dare theme of "10 Seconds" that made me grin.