September 15, 2013 7:00 AM | Anthony Swinnich
If I were to get a Playstation 4 at launch, Resogun would be at the top of my list of games to get on day one. The PAX Prime build was impeccably polished and handled with the smoothness of a finished game, and I can imagine it being every bit as addictive as its spiritual predecessor.
Taking the concept of the classic and influential 80s game Defender isn't enough to make this game soar, but it's a good base for Housemarque to build upon. Your ship can travel around the cylindrical level from left to right, or vice versa. The objective is to destroy the alien ships that are abducting humans. You can save the would-be abductees, in turn powering up your lasers.
Resogun does share some similarities with Super Stardust HD, like your access to level-clearing bombs, chaining kill to build your multiplier, waves upon waves of enemies and the ever-important boost maneuver. However, it plays quite differently. You can only shoot in the direction your ship is facing, so either left or right. Not being able to fire in all directions actually requires some adjustment, as so many shooters these days have taken that approach. It's quite fulfilling to massacre the screen-filling clouds of enemies despite the limitation of your firepower.
The demo concluded with a fight against a massive, multilayered boss that required you to literally get inside of it to defeat. Flying into the circle is easy enough, but destroying the protective grates Gradius-style while avoiding bullets and lasers took some real patience and skill. The explosion that followed was immensely satisfying. I foresee many nights of high score-questing with Resogun in the future, always chasing the satisfaction of a high score with the hope that "just one more game" won't keep me up until four in the morning. The game releases at launch with the Playstation 4.on November 15 in the US, though a price has yet to be revealed.