September 21, 2013 9:25 PM | John Polson
"It's not the new technology, but it's the new gameplay mechanics which is the key to success in these new [indie] games."
At GDC Europe 2013, Paul Koller explains that popular indie games which do not rely on modern technology can be brought to older platforms, as he has done for the Commodore 64 with hits Canabalt and Super Crate Box.
In this free GDC Europe 2013 talk titled "Porting Contemporary Games to a Vintage Platform" (courtesy of GDC Vault), Koller explains the challenges he faced in porting these indie hits to old platforms, dealing with procedural levels, loads of bullets, and fast-scrolling parallax backgrounds on a 1 MHz CPU and only 64KB of RAM.
The video starts after the jump.
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