September 26, 2013 6:06 PM | John Polson
"Getting the front page of the biggest games sites of the world is nothing compared to a 14-year-old who really likes my game."
At GDC Europe 2013, Thomas Was Alone developer Mike Bithell shares the changing landscape of community engagement.
In this free GDC Europe 2013 talk titled 'The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone' (courtesy of GDC Vault), Bithell speaks about all the market variables which helped propel his game to success.
The video starts after the jump.
For more on Bithell's upcoming tactical stealth game mentioned in the video, Volume, check out this interview.
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.
Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
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