October 10, 2013 6:26 PM | John Polson
Developer Anthony Beyer reached out to share his new alpha demo for his tech-noir set Interference, which pleasantly disrupted my email digging. Anthony was also kind enough to cut a raw video clip so I could show that the game was more than just Mark of the Ninja with no-kill missions; the levels are also subject to Rubik's Cube-like hacking and rearranging.
The 2-level Windows and Mac free demo shows a bit of the hacking and stealth platforming the developer has planned. The full game promises an open tech-noir metropolis, where the city will be divided into 4 connected districts, full of levels and missions where you can "redraw reality," as the indieDB description says and the above concept art illustrates.
Interference is merely a Steam concept now, but I think the dev should consider full Greenlight exposure so it can be ready to go when his game is ready, slated to release at either the end of 2013 or early 2014.