October 7, 2013 3:35 PM | John Polson
Tom Kail and Matthew Powell's Vectagon is in a free alpha stage (ending Oct 31) and is a "procedurally generated arcade survival racer inspired by the likes of F-Zero, Rez and Dyad; which plays like a 3D Super Hexagon." You tap left or right to dodge in gameplay that feels familiar, but the visuals are wonderfully vector-ific. Tom added a trajectory visual after we talked, just press "L" to activate it. I found it greatly helped me pass the first mode, but Tom said it may not stay in the final version.
At faster speeds and multi-sided shapes, the problem of moving quickly is exaserbated, in that moving more than two spaces in either direction is slow. I spoke to Tom about this issue. "I think it's just ensuring that I balance the game so that players die before they get to the point that they feel that they need to move more times than is fair (although I've noted that some users actually like this challenge). You're right in thinking pentagon is a good natural end point because it's at most 2 moves to a gap."
He said that they may "add some visuals that suggest that players have 'won' that difficulty mode when they reach hexagon (not to thin the gap between Super Hexagon too much!), and put more emphasis on progressing through the difficulty modes for the beta release! I'd love that!"
He's looking for tons of feedback at this point, so let him have it after you try out Vectagon for free.