happy_abode.pngEvery Indie Speed Run team gets a theme and an element that they must incorporate into their 48-hour game. Michael A. Ewert got "Chores" for his theme and "Board Game" for his element. The result was a clock-faced board on which each hour is a space and where two players take turns placing tasks on the board to get points.

The goal is to be the person with the higher score when both players have played a task for every hour. Most of the tasks require the use of the car, but since there's only one car between you, only one person can use it at a time. If both players want to use the car in a given hour, the car goes to he who has the lower scoring task. Thematically, this means the person with the most necessary task, such as shopping. Activities which are more fun and less necessary are worth more points.

It's a game of strategy. Do you put your low scoring tasks down first to stake out your claim to certain hours? Do you put your high scoring tasks down first to draw out theirs? Both players have the same tasks available to use, so you know exactly what your opponent can do. That gives the game limited replay value, but it's good for a while. The theme fits the gameplay quite well, and overall I'd say Ewert did a good job of using the theme and element he was given to make Happy Abode.