October 6, 2013 6:40 PM | Paul Hack
When first playing NRJWOLF's oddly titled Lusfod, it struck me as an enjoyable casual game of avoiding and collecting. Once I was able to survive a bit longer per run, and after getting my first upgrade, Lusfod unfolded into an addictive action game with a few tricks up its sleeve.
The basic rules of Lusfod are simple: Collect coins and avoid aliens. You also want to grab animals and other non-alien things, which act as powerups. There are different alien units, but you can recognize most of them by their purple color. All you can do is dodge them at first, but upgrades and powerups will enable you to fight back.
You control your ship (or other mode of transportation) solely with the mouse; the cursor drags you along behind it on a short tether. Any weapons you acquire will be used automatically. In fact, positioning yourself to best use your offenses is an important strategy later in the game.
After each of your inevitable deaths, your coins are tallied up. Deceased enemies get converted into various amounts of coins, according to their type. When you have enough coins, you can upgrade to a vehicle with better speed, maneuverability, durability, and firepower.
The colorful retro graphics are instantly charming (if you like that sort of thing). The basic sprites remind me of late-period Atari 2600 art, but no console of the era could have produced such a range of colors, nor the particle effects, nor the deliberate visual glitches that seem to become more frequent the longer you survive. Test patterns, images, and hidden messages flash by, giving Lusfod a modern, cyber-psychedelic sheen.
If you enjoy Lusfod, you might also want to check out NRJWOLF's previous game, the retro-flavored, upgrade-based shooter Pixvader.