October 1, 2013 12:20 AM | John Polson
QCPollmer/Harrison Mansolf's turn-based "RPG-ish thing" (his words) The High Road for Windows or Flash-friendly browsers nails its visual and audio 8-bit aesthetics, but its innovative number-pad and computation-based menu inputs will probably make or break this experience for most. To do almost everything in the game: fight enemies, sweep up trash (you play as a janitor), jump over trash, or even go through doors, I had to solve some kind of simple math problem on the number-pad. The higher difficulties in the game required more (but not harder) math.
The amount of "glaring" enemies I encountered early on in the game caused a bit of premature fatigue. Adding to that, I know I should have scribbled my own map, because I could only view it at save spots, but I went and got lost a bit while exploring. True old-school games of this nature can punish a player with that kind of propensity, so it's my own damn fault.
The dialogue, also central to this type of game, was thankfully witty. Even in the midst of a calamity, office folk seemed fixed on their typical, ludicrous banter.
Take The High Road on indieDB and see where it leads you.