October 28, 2013 12:15 PM | John Polson
IndieGames has explored the IGF 2014 entrants to find some of the most promising iOS games submitted, with the first collection presented today. IGF Mobile had a good, three-year run before mobile games were made part of the main IGF event. Historically, there are fewer mobile games than PC games entered into the IGF, but that doesn't say anything about the quality of these handheld entries. Whether it be for promising gameplay, audio experimenting, or visual style, here are the first iHighlights from IGF 2014, three of which you can try now on your PC.
Releasing October 29, Etter's Drei (above) is described as "a game about skill, logic and collaboration. It connects players across the world [across 18 languages] to help each other in the battle against gravity." You can try Drei now in your browser.
TCHOW's Rainbow looks to bring colors and careful finger-sliding puzzles to iOS and later Android in 2014. Your goals seem to be three-fold: add color to the people, intercept the stars, and maintain a certain amount of rainbow stripes. Rainbow won the Ludum Dare 25 category for Innovation, and its prototype is available for free.
Silverware Games' Don't Shoot Yourself can be played via your browser right now and is a fun dodge'em up, where your bullets are your worst enemy. You can't let go or stand still while dodging, or else the survival timer won't count down. The iOS version is due November 13, 2013.
Kunabi Brother's Blek is a puzzle game that requires players to make a gesture that is then repeated and moves around trying to solve the stage. This one looks elegant and simple, but just seems like it'll be a real brain-teaser when it hits iOS later this year.
Circuits is a musical based puzzle game by Digital Tentacle. The goal of Circuits is to complete the musical circuits in order to reconstruct each level track. You'll have to listen carefully to figure out which sound node goes where.
The talent behind Threes is cleverly also in threes. The developer trio Asher Vollmer, Greg Wohlwend, and Jimmy Hinson have worked on hit games such as Slopskier, Puzzlejuice, and Hundreds and are bringing to iOS a "tiny puzzle game you can play forever." You slide and merge numbered tiles to then build higher number tiles, all which appear to be divisible by three. The exact gameplay I suppose will be revealed in time, but it looks stylish, mathematical, and compact. The pedigree of developers behind the game definitely warrants further investigation.