October 9, 2013 12:35 PM | John Polson
Two-man Spanish team Kraken Empire is looking to fund its "six degrees of freedom adventure shooter" Kromaia via a $40,000 flexible Indiegogo campaign. The game promises "insane enemy patterns, impressive swarms, giant god-like guardians, ancient temples, contraptions, treasures, visual ecstasy" and more, and it looks mighty impressive in its state now, possibly more so than when it appeared back in 2010.
The campaign highlights Kromaia's advanced AI system, which "uses physical parameters and a sophisticated prediction model to adapt units speed, attacks, flocking and smart group formations to the actions you take during your quest." This results in a different game experience depending how you play. "Our AI will adapt to your gameplay style and your experience will be unique, just as your game style is."
The devs also mention making almost everything moddable, including the scale, mass, local position and orientation for each hull of every structure unit, enemy, or boss. "You can edit almost every aspect in the game using XML," they say, and they are considering making a modding manual to help players do so.
Kromaia is set for Windows, but has Mac and Linux stretch goals, with the $15 tier netting the game with an estimated digital delivery of June 2014. I'd love it if I could see a reticle or trajectory for my shots a little more clearly, and I'd love to see some stages with more color akin to their attract poster, but it has a good vibe now.
Kromaia delivers the standard one-two punch of crowdfunding (via Indiegogo) and crowd-voting (via Steam Greenlight), in case you want to want to support the game. I think we can use more action-packed, flying and shooting games, personally. Let's hope the wait from 2010 pays off next year.