October 17, 2013 1:30 PM | John Polson
Steve Swink of CubeHeart has just let loose a Kickstarter for his first person reality manipulating game Scale for PC. You have a device that can scale anything in the game to any size (including canyons, no doubt a real wish for the Arizona-based dev), as you explore and discover secrets through the game in a freeform and open area like Mario 64 or early Zelda games.
Steve Swink isn't alone in this project, as some of the talent behind Osmos, Unfinished Swan, Gone Home, FTL, and Super Meat Boy are all lending their skills from programming to song singing and writing to help make Scale fit to scale. The game is being targeted for Windows, Mac, and Linux. Steve notes that targeting Linux means it'll be on SteamOS/Steam Machines as well.
$10 pledges get the game DRM-free around December 2014, $40 pledges earn beta access around October 2014, and $60 pledges get the game earliest of all in alpha form, estimated around August 2014. This is no quantum conundrum for me; Scale has to happen. Help it happen by sharing the link or pledging below.