October 24, 2013 7:15 PM | Paul Hack
When Disney shut down LucasArts and laid off the staff, two employees took the opportunity to form Seacliff Interactive and work on a passion project. Tim and Matt had both been immersed in development on Star Wars games, but their debut as Seacliff is set in another familiar empire: ancient Rome. The developers describe Super Roman Conquest as "a mix of Total War and FTL wrapped in a 16-bit side-scrolling package", which pretty much sold me before I even watched the trailer.
There is a grand campaign, but most of the action is on the tactical level. You can control a single unit or an entire legion as you engage in bloody warfare with barbarian hordes, using historical troops like centurions and auxilia. The characters are 2-D sprites, but they can move along several "Battle Lanes" in the 3-D environments, adding a literal depth to the action.
Among the troops you can enlist are engineers, who can build bridges and various siege engines to help in your conquest. And what would ancient Rome be without politics? After conquering a province, you'll have to decide things like whether to annex it or burn it, and how to handle the former ruler. Meanwhile, you'll have to make sure there's still support for your campaign back home in the Senate. And the gods are real, so you'll have to deal with their whims, as well.
Super Roman Conquest is expected in Summer of 2014 for Windows, Mac, Linux, and OUYA. Seacliff have launched a Kickstarter campaign to help them make this game as awesome as possible before then. Funds will go towards things like paying a sound designer and a visual artist to polish up the graphics. A $15 pledge will get you the game and access to the "Senate", a group of backers who will vote on which additional game features to implement.