October 5, 2013 11:15 AM | John Polson
Maximilian Schmitt's pozzle for Windows, Mac, and, Linux is all about sliding the colored squares into their appropriate boxes in a wrap-around play screen. It will seem easy at first, alternating between color without much reason. Eventually, though, players control several like-colored pieces at once. And later still, those pieces will connect if they collide, whether players want them to or not.
pozzle has a few extra tutorial stages than it needs, and while it has a retry button, it lacks a single move undo button. Each level has a set number of moves for mastery, so making one wrong move when mastery is in 20 moves can be painful, but this offers a layer of skill-seeking replayability.
pozzle also offers a level editor to fiddle with, but it lacks online functionality for easy sharing. Online functionality isn't the easiest thing to program, I hear, so maybe with enough sales and encouragement the developer will revisit this option.
Even with its few shortcomings, the core of pozzle, the 60 puzzles, is well worth its $3 price tag. pozzle quickly attracts with its mix of familiarity and freshness, draped in an attractively minimal aesthetic. As Maximilian's first commercial project, I'd say he's done quite well.