zerogboy1.pngStaying alive in caves is hard. Like, real hard, if Ryleigh Kostash's Gameboy Jam entry Zero-G Boy is any indication. You can move in four directions by kicking off a wall, or change directions using fuel you collect in the level. Enemies spawn and move about, which you can then kill to gain points.

I like to think that the pieces they leave behind are collected by your character like trophies. If you're not careful your weapon can destroy the walls of the stage, revealing deadly spikes, but you can generate blocks to replace them with a charged shot. It's conceptually simple, but succeeding is a whole other story. Dive in, but be sure to check out the tutorial.

[Play Zero-G Boy]