November 1, 2013 10:00 AM | John Polson
Whether you want to play with the seven-stage, browser-based prototype or the code itself, developer Nick Liow has Nothing to Hide with his work-in-progress. As you traverse through each stage, you must stay in the sight of one of the prisms. Otherwise, the level goes on full lockdown and pumps the entire area full of led, killing you.
In later puzzles you can pick up the prism, but it will automatically turn off (and possibly lead to death) until placed in a power zone. You can later see what the prism sees in the dark, helpful for planning in stages with multiple prisms.
As a work-in-progress, I enjoyed the puzzles. I appreciated the terrified look in the character's face, but something about the design wasn't as appealing as the prisms. I remain curious to see how the contents of that makeshift bag will become of use in later, more intricate puzzles. Nick is looking for feedback on the prototype, so feel free to leave it here or on the game's site.